private static void TryFeather(D2dFloodfillIsland island, int x, int y)
        {
            if (x >= 0 && y >= 0 && x < width && y < height)
            {
                var i = x + y * width;

                if (cells[i] == CELL_EMPTY)
                {
                    cells[i] = CELL_CLAIM;

                    island.AddPixel(x, y);
                }
            }
            else
            {
                island.AddPixel(x, y);
            }
        }
        private static void SpreadTo(int i, int x, int y)
        {
            cells[i] = CELL_CLAIM;

            var spread = default(Spread);

            if (spreadCount >= spreads.Count)
            {
                spread = new Spread(); spreads.Add(spread);
            }
            else
            {
                spread = spreads[spreadCount];
            }

            spreadCount += 1;

            spread.i = i;
            spread.x = x;
            spread.y = y;

            currentIsland.AddPixel(x, y);
        }