Exemple #1
0
        private void OnInstantiate(Socket socket, byte[] data)
        {
            C2S_Instantiate clientCmd = NetworkSerializer.Deserialize <C2S_Instantiate>(data);

            //新增对象数据
            instances[clientCmd.TypeId].Add(instanceId, new Entity(clients[socket], clientCmd.X, clientCmd.Y));

            S2C_Instantiate cmd = new S2C_Instantiate();

            cmd.Frame           = clientCmd.Frame;
            cmd.Instance.TypeId = clientCmd.TypeId;
            cmd.Instance.Id     = instanceId;
            cmd.Instance.X      = clientCmd.X;
            cmd.Instance.Y      = clientCmd.Y;
            //自增
            instanceId++;
            //广播所有人
            foreach (var client in clients.Keys)
            {
                if (client == socket) //调用者拥有IsLocal属性
                {
                    cmd.Instance.IsLocal = true;
                }
                else
                {
                    cmd.Instance.IsLocal = false;
                }
                Send(client, (ushort)NetworkRole.Server, (ushort)GameCmd.Instantiate, cmd);
            }
        }
Exemple #2
0
        private void OnInstantiated(byte[] data)
        {
            S2C_Instantiate cmd = NetworkSerializer.Deserialize <S2C_Instantiate>(data);

            CreatInstance(cmd.Instance);
        }