/// <summary>
 /// Respawns a police.
 /// </summary>
 /// <param name="policeToRespawn">The police to respawn.</param>
 void RespawnPolice(Police policeToRespawn)
 {
     int newPosition = rand.Next(labyrinth.policeSpawnPoints.Count);
     policeToRespawn.actualTile = labyrinth.GetTile(labyrinth.policeSpawnPoints[newPosition].Key, labyrinth.policeSpawnPoints[newPosition].Value);
     policeToRespawn.Position = new Vector2(policeToRespawn.actualTile.GetPosition().X, policeToRespawn.actualTile.GetPosition().Y);
     policeToRespawn.ResetMovement();
 }