public void LoadContent(GraphicsDeviceManager g, Game ga) { graphics = g; graphics.IsFullScreen = false; game = ga; #region Decorator Pattern RedDecorator rd; WhiteDecorator wd; BlueDecorator bd; YellowDecorator yd; #endregion Knight k; Bishop b; Clockworkbeast cb; Horseman h; Mathbeast mb; background = game.Content.Load <Texture2D>("grass.jpg"); k = new Knight(graphics, new Vector2(40, 100), new Vector2(1, 1)); #region Decorator Pattern rd = new RedDecorator(graphics); rd.SetGameEntity(k); game_elements.Add(rd); #endregion b = new Bishop(graphics, new Vector2(80, 200), new Vector2(-1, 1)); #region Decorator Pattern wd = new WhiteDecorator(graphics); wd.SetGameEntity(b); game_elements.Add(wd); #endregion cb = new Clockworkbeast(graphics, new Vector2(160, 200), new Vector2(-1, 1)); #region Decorator Pattern wd = new WhiteDecorator(graphics); wd.SetGameEntity(cb); game_elements.Add(wd); #endregion h = new Horseman(graphics, new Vector2(560, 310), new Vector2(1, 1)); #region Decorator Pattern rd = new RedDecorator(graphics); rd.SetGameEntity(h); game_elements.Add(rd); #endregion mb = new Mathbeast(graphics, new Vector2(660, 200), new Vector2(1, 1)); #region Decorator Pattern rd = new RedDecorator(graphics); rd.SetGameEntity(mb); wd = new WhiteDecorator(graphics); wd.SetGameEntity(rd); game_elements.Add(wd); #endregion mb = new Mathbeast(graphics, new Vector2(260, 300), new Vector2(1, 1)); #region Decorator Pattern rd = new RedDecorator(graphics); rd.SetGameEntity(mb); wd = new WhiteDecorator(graphics); wd.SetGameEntity(rd); bd = new BlueDecorator(graphics); bd.SetGameEntity(wd); yd = new YellowDecorator(graphics); yd.SetGameEntity(bd); #endregion game_elements.Add(yd); }
public void LoadContent(GraphicsDeviceManager g, Game ga) { graphics = g; graphics.IsFullScreen = false; game = ga; Knight k; Horseman hm; Bishop b; Clockworkbeast cwb; Mathbeast mb; MadDog md; background = game.Content.Load <Texture2D>("grass.jpg"); tekst = game.Content.Load <Texture2D>("tekst.png"); // game_elements.Add (new Knight (graphics, new Vector2 (0,30), new Vector2(1,1))); // game_elements.Add (new Horseman (graphics, new Vector2(200,30), new Vector2(1,1))); tc = new TownCenter(graphics, new Vector2(400, 300), new Vector2(1, 1)); Random rnd = new Random(); int xpos, ypos, xdir, ydir, type; for (int i = 0; i < 1000; i++) { xpos = rnd.Next(Globals.left, Globals.right); ypos = rnd.Next(Globals.top, Globals.bottom); xdir = 1; ydir = 1; type = rnd.Next(1, 6 + 1); switch (type) { case 1: k = new Knight(graphics, new Vector2(xpos, ypos), new Vector2(xdir, ydir), tc); game_elements.Add(k); #region Observer Pattern tc.RegisterObserver(k); #endregion break; case 2: hm = new Horseman(graphics, new Vector2(xpos, ypos), new Vector2(xdir, ydir), tc); game_elements.Add(hm); #region Observer Pattern tc.RegisterObserver(hm); #endregion break; case 3: b = new Bishop(graphics, new Vector2(xpos, ypos), new Vector2(xdir, ydir), tc); game_elements.Add(b); #region Observer Pattern tc.RegisterObserver(b); #endregion break; case 4: cwb = new Clockworkbeast(graphics, new Vector2(xpos, ypos), new Vector2(xdir, ydir), tc); game_elements.Add(cwb); #region Observer Pattern tc.RegisterObserver(cwb); #endregion break; case 5: mb = new Mathbeast(graphics, new Vector2(xpos, ypos), new Vector2(xdir, ydir), tc); game_elements.Add(mb); #region Observer Pattern tc.RegisterObserver(mb); #endregion break; case 6: md = new MadDog(graphics, new Vector2(xpos, ypos), new Vector2(xdir, ydir), tc); game_elements.Add(md); #region Observer Pattern tc.RegisterObserver(md); #endregion break; } System.Threading.Thread.Sleep(1); } }