public void Dispense()
 {
     gumballMachine.ReleaseBall();
     if (gumballMachine.GetCount() > 0)
     {
         gumballMachine.SetState(gumballMachine.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Oops, out of gumballs!");
         gumballMachine.SetState(gumballMachine.GetSoldOutState());
     }
 }
Exemple #2
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 public void Dispense()
 {
     Console.WriteLine("Dispensing...");
     gumballMachine.ReleaseBall();
     gumballMachine.SetState(gumballMachine.GetNoQuarterState());
 }
Exemple #3
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 public void TurnCrank()
 {
     Console.WriteLine("You turned crank.");
     GumballMachine.ReleaseBall();
     GumballMachine.SetState(GumballMachine.GetSoldState());
 }