public override void Update() { var files = FindDependencies.FilesThatReference(Target); Dependencies = Group(files.Where(f => !(f.Target is SceneAsset))) .OrderBy(t => t.LabelContent.text, StringComparer.Ordinal) .ToArray(); // ScenePaths = FindDependencies.ScenesThatContain(Target).ToArray(); }
public override void Update() { Dependencies = Group(FindDependencies.InScenePro(Target)).ToArray(); }
private void ShowDependencies(ResultRow[] dependencies) { _expandFiles = EditorGUILayout.Foldout(_expandFiles, _fileMode ? FileDependencies : SceneDependencies); if (!_fileMode) { if (!_data.Target.Scene.isLoaded) { DelayedClose(); } } if (_expandFiles) { if (dependencies.Any()) { foreach (var dependency in dependencies) { DrawRow(dependency); } } else { EditorGUILayout.LabelField("No file dependencies found."); } } EditorGUILayout.Space(); var fileDep = _data as FileDependency; if (fileDep == null) { return; } if (fileDep.ScenePaths == null) { if (GUILayout.Button("Search Scenes")) { fileDep.ScenePaths = FindDependencies.ScenesThatContain(_data.Target.Target).Select(p => new FileDependency.Pair { Path = p, NicifiedPath = p.Replace("Assets/", string.Empty) }).ToArray(); } return; } _expandScenes = EditorGUILayout.Foldout(_expandScenes, "Scenes:"); if (!_expandScenes) { return; } if (!fileDep.ScenePaths.Any()) { EditorGUILayout.LabelField("No scene dependencies found."); return; } for (int i = 0; i < fileDep.ScenePaths.Length; i++) { var p = fileDep.ScenePaths[i]; using (new EditorGUILayout.HorizontalScope()) { SceneIcon.text = p.NicifiedPath; if (GUILayout.Button(SceneIcon, EditorStyles.label, GUILayout.Height(16f))) { Selection.activeObject = AssetDatabase.LoadAssetAtPath <SceneAsset>(p.Path); } if (!GUILayout.Button("Open scene & search", GUILayout.Width(200f))) { continue; } if (SceneManager.GetSceneByPath(p.Path).isLoaded) { InitSceneWindow(_data.Target.Target, p.Path); } else { EditorSceneManager.OpenScene(p.Path); EditorSceneExtensions.FireOnSceneOpenAndForget(() => InitSceneWindow(_data.Target.Target, p.Path)); } } } }