public Spline(Spline src) { nodes = src.nodes; count = src.count; }
/*UI ui = new UI(); * SplineObject so; * * public void OnSceneGUI () * { * if (so == null) so = (SplineObject)target; * ui.DrawInspector(() => DrawSpline(so.splineSys)); * }*/ public static void DrawSpline(SplineObject obj) { using (Cell.LineStd) using (new Draw.FoldoutGroup(ref guiDisplay, "Display", isLeft: true)) if (guiDisplay) { using (Cell.LineStd) Draw.ToggleLeft(ref obj.drawNodes, "Draw Nodes"); using (Cell.LineStd) Draw.ToggleLeft(ref obj.drawLines, "Draw Segments"); using (Cell.LineStd) Draw.ToggleLeft(ref obj.drawBeizer, "Draw Beizer"); if (Cell.current.valChanged) { SceneView.lastActiveSceneView?.Repaint(); } } Cell.EmptyLinePx(4); using (Cell.LineStd) using (new Draw.FoldoutGroup(ref guiLines, "Splines", isLeft: true)) if (guiLines) { using (Cell.LineStd) Draw.DualLabel("Lines Count", obj.splines.Length.ToString()); if (SplineEditor.selectedNodes.Count == 1) { (int l, int n) = SplineEditor.selectedNodes.Any(); Spline spline = obj.splines[l]; //using (Cell.LineStd) Draw.DualLabel("Length", spline.length.ToString()); using (Cell.LineStd) Draw.DualLabel("Node Counts", spline.nodes.Length.ToString()); //using (Cell.LineStd) Draw.Toggle(ref spline.looped, "Looped"); using (Cell.LineStd) if (Draw.Button("Remove")) { ArrayTools.RemoveAt(ref obj.splines, l); SplineEditor.selectedNodes.Clear(); SplineEditor.dispSelectedNodes.Clear(); } } using (Cell.LineStd) if (Draw.Button("Add")) { Spline newSpline = new Spline( SceneView.lastActiveSceneView.pivot - new Vector3(SceneView.lastActiveSceneView.cameraDistance / 10, 0, 0), SceneView.lastActiveSceneView.pivot + new Vector3(SceneView.lastActiveSceneView.cameraDistance / 10, 0, 0)); newSpline.nodes[0].y = 0; newSpline.nodes[1].y = 0; ArrayTools.Add(ref obj.splines, newSpline); } } Cell.EmptyLinePx(4); using (Cell.LineStd) using (new Draw.FoldoutGroup(ref guiKnobs, "Nodes", isLeft: true)) if (guiKnobs) { using (Cell.LineStd) Draw.DualLabel("Selected", SplineEditor.selectedNodes.Count.ToString()); if (SplineEditor.selectedNodes.Count == 1) { Cell.EmptyLinePx(4); (int l, int n) = SplineEditor.selectedNodes.Any(); using (Cell.LinePx(0)) DrawNode(obj.splines, l, n); } } /*Cell.EmptyLinePx(4); * using (Cell.LineStd) * if (Draw.Button("Update")) * { * sys.Update(); * SceneView.lastActiveSceneView?.Repaint(); * }*/ }