public PatternGenerator(int rows, int columns) { this.rows = rows; this.columns = columns; currentGeneration = new Cell[rows, columns]; nextGeneration = new Cell[rows, columns]; for (int row = 0; row < rows; row++) { for (int col = 0; col < columns; col++) { currentGeneration[row, col] = new Cell(); nextGeneration[row, col] = new Cell(); } } }
private void CreateCellsState() { cells = new Cell[NUMROWS, NUMCOLS]; newCells = new Cell[NUMROWS, NUMCOLS]; for (int row = 0; row < NUMROWS; row++) { for (int col = 0; col < NUMCOLS; col++) { //<Summary> //Create instances of Cell class & put them in array //Resulting Array > cells[i,j].State = 0 //cells for storing Automa and //newCells for building new line when rule is applied //Note -> required to work out the changes to all cells //at once before changing them //</>Summary cells[row, col] = new Cell(); newCells[row, col] = new Cell(); } } }