int ValidateInt(string prompt, out bool attemptsExceeded, int maxAttempts = MAXIMUM_ATTEMPTS) { bool loop; int output, attempts = 0; string userInput; attemptsExceeded = false; do { ConsoleUtil.DisplayPromptMessage(prompt); userInput = Console.ReadLine(); loop = int.TryParse(userInput, out output); if (!loop) { ConsoleUtil.DisplayReset(); attempts++; if (attempts == maxAttempts) { ConsoleUtil.DisplayMessage("Max attempts exceeded! Value set to zero."); output = 0; attemptsExceeded = true; break; } ConsoleUtil.DisplayMessage("It appears you've entered an incorrect value. You have " + (maxAttempts - attempts) + " attempts(s) left."); continue; } break; }while (!loop || attempts <= maxAttempts); return(output); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayPromptMessage("Enter your First Name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your Last Name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your Account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your Starting City: "); salesperson.StartingCity = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup."); DisplayContinuePrompt(); return(salesperson); }
string ValidateString(string prompt, string defaultValue, out bool attemptsExceeded, int maxAttempts = MAXIMUM_ATTEMPTS) { bool loop; int attempts = 0; string output = defaultValue; string userInput; attemptsExceeded = false; do { ConsoleUtil.DisplayPromptMessage(prompt); userInput = Console.ReadLine(); loop = userInput == "" ? false : true; if (!loop) { ConsoleUtil.DisplayReset(); attempts++; if (attempts == maxAttempts) { ConsoleUtil.DisplayMessage("Max attempts exceeded! Value set to " + defaultValue + "."); attemptsExceeded = true; break; } ConsoleUtil.DisplayMessage("It appears you've entered an incorrect value. You have " + (maxAttempts - attempts) + " attempts(s) left."); continue; } output = userInput; break; }while (!loop || attempts <= maxAttempts); return(output); }
public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Product Types"); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); DisplayContinuePrompt(); return(salesperson); }
/// <summary> /// get the next city to travel to from the user /// </summary> /// <returns>string City</returns> public string DisplayGetNextCity() { string nextCity = ""; ConsoleUtil.DisplayPromptMessage("Enter next city: "); nextCity = UppercaseFirst(Console.ReadLine()); return(nextCity); }
public void DisplayProdToBuyandSell(Salesperson salesperson) { ConsoleUtil.HeaderText = "Choosing another product"; ConsoleUtil.DisplayReset(); Product.ProductType oldProduct = new Product.ProductType(); oldProduct = salesperson.CurrentStock.Type; int attempts = 0; bool productSelected = false; while (MAXIMUM_ATTEMPTS > attempts && !productSelected) { ConsoleUtil.DisplayMessage("Enter on of the following products to buy and sell: "); ConsoleUtil.DisplayPromptMessage(Product.ProductType.Dancing.ToString() + " " + Product.ProductType.Furry.ToString() + " " + Product.ProductType.Spotted.ToString() + " : "); string ProductType = Console.ReadLine(); switch (UppercaseFirst(ProductType)) { case "Furry": salesperson.CurrentStock.Type = Product.ProductType.Furry; productSelected = true; break; case "Dancing": salesperson.CurrentStock.Type = Product.ProductType.Dancing; productSelected = true; break; case "Spotted": salesperson.CurrentStock.Type = Product.ProductType.Spotted; productSelected = true; break; default: ConsoleUtil.DisplayMessage("You did not enter one of the Available products"); salesperson.CurrentStock.Type = Product.ProductType.None; break; } attempts++; } if (oldProduct == salesperson.CurrentStock.Type) { ConsoleUtil.DisplayMessage("You decided not change the product you were selling"); } else if (oldProduct != salesperson.CurrentStock.Type) { ConsoleUtil.DisplayMessage("You discard your " + oldProduct.ToString() + " product to make room for " + salesperson.CurrentStock.Type + " product."); salesperson.CurrentStock.ResetProductAmount(); } DisplayContinuePrompt(); }
/// <summary> /// get the next city to travel to from the user /// </summary> /// <returns>string City</returns> public string DisplayGetNextCity() { string nextCity = ""; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayPromptMessage("Enter the name of the next city:"); nextCity = Console.ReadLine(); return(nextCity); }
/// <summary> /// get the next city to travel to from the user /// </summary> /// <returns>string City</returns> public string DisplayGetNextCity() { ConsoleUtil.HeaderText = "Travel"; ConsoleUtil.DisplayReset(); string nextCity = ""; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayPromptMessage("Enter the name of the next city:"); nextCity = Console.ReadLine(); DisplayContinuePrompt(); return(nextCity); }
/// <summary> /// prompts user for new city and returns it as a string /// </summary> /// <returns></returns> public string DisplayGetNextCity() { string city; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayPromptMessage("Enter the city you wish to travel to: "); city = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); Console.Write(" Travelling to " + city); DisplayTriDotTimed(); Console.CursorVisible = false; System.Threading.Thread.Sleep(1000); ConsoleUtil.DisplayMessage("You reached " + city + " City."); DisplayContinuePrompt(); return(city); }
/// <summary> /// prompys user for all sales person information and returns a Salesperson object /// </summary> /// <returns></returns> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); int age = 18; salesperson.Age = age; ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("First Name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayPromptMessage("Last Name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayPromptMessage("Age: "); salesperson.Age = MenuHandler.IntValidation("Age"); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); salesperson.Gender = MenuHandler.ChoiceSelectionCursor("Are you a Boy, Or a Girl?", "Boy", "Girl"); ConsoleUtil.DisplayPromptMessage("Enter your starting City: "); salesperson.CitiesVisited.Add(Console.ReadLine()); salesperson.CurrentStock.Type = Product.ProductType.Spotted; ConsoleUtil.DisplayMessage("You start off selling spotted product"); DisplayContinuePrompt(); ConsoleUtil.DisplayReset(); return(salesperson); }
public Product.ProductType ListProducts(List <Product> products) { int selection = 0; while (true) { ConsoleUtil.DisplayMessage("Product Types:"); ConsoleUtil.DisplayMessage(""); // // list all product types // for (int i = 0; i < products.Count; i++) { Console.WriteLine("\t " + (i + 1) + ". " + UnderscoreToSpace(products[i].Type.ToString()) + " x" + products[i].NumberOfUnits.ToString()); } // // get product type, if invalid entry ask user to choose again. // ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Select a product type. (1 - " + products.Count + ") "); ConsoleUtil.DisplayMessage(""); ConsoleKeyInfo userResponse = Console.ReadKey(true); int.TryParse(userResponse.KeyChar.ToString(), out selection); if (selection <= products.Count && selection > 0) { break; } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage( "It appears you have selected an incorrect choice." + Environment.NewLine + "Press any key to continue or the ESC key to quit the application."); } return(products[selection - 1].Type); }
public void DisplayUpdateAccount(Salesperson salesperson) { string userResponce = ""; ConsoleUtil.HeaderText = "Update Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your First Name is: " + salesperson.FirstName); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Press enter to continue or input a new First Name:"); userResponce = Console.ReadLine(); if (userResponce != "") { salesperson.FirstName = userResponce; } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your Last Name is: " + salesperson.LastName); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Press enter to continue or input a new Last Name:"); userResponce = Console.ReadLine(); if (userResponce != "") { salesperson.LastName = userResponce; } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your Account ID is: " + salesperson.AccountID); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Press enter to continue or input a new Account ID:"); userResponce = Console.ReadLine(); if (userResponce != "") { salesperson.AccountID = userResponce; } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account has been updated!"); DisplayContinuePrompt(); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); // // clear the console for account setup // ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayPromptMessage("First Name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Last Name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Starting city: "); string startingCity = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); //salesperson.CitiesVisited.Add(Console.ReadLine()); // // add starting city to cities visted // salesperson.CitiesVisited.Add(startingCity); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); return(salesperson); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson _salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayPromptMessage("First Name: "); _salesperson.FirstName = UppercaseFirst(Console.ReadLine()); ConsoleUtil.DisplayPromptMessage("Last Name: "); _salesperson.LastName = UppercaseFirst(Console.ReadLine()); ConsoleUtil.DisplayPromptMessage("Account ID: "); _salesperson.AccountID = Console.ReadLine(); if (!ConsoleValidator.TryGetIntegerFromUser(18, 100, 3, "Age", out int userInteger)) { Console.WriteLine("Looks like you are having trouble with your age. Clearly you are old as dirt, setting age to 100."); _salesperson.Age = 100; } _salesperson.Age = userInteger; string userResponse = ConsoleValidator.GetYesNoFromUser(3, "Are you a hockey fan?", out bool maxAttemptsExceeded); if (maxAttemptsExceeded) { Console.WriteLine("Not valid answer. You must not be a hockey fan."); } if (userResponse == "yes") { _salesperson.IsHockeyFan = true; } else { _salesperson.IsHockeyFan = false; } ConsoleUtil.DisplayMessage("Product Types"); ConsoleUtil.DisplayMessage(""); // // list all product types // foreach (string productTypeName in Enum.GetNames(typeof(Product.ProductType))) { // // do not display the "NONE" enum value // if (productTypeName != Product.ProductType.None.ToString()) { ConsoleUtil.DisplayMessage(productTypeName); } } // // get product type, if invalid entry, set type to "None" // ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter the product type: "); Product.ProductType productType; if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out productType)) { _salesperson.Inventory.Type = productType; } else { _salesperson.Inventory.Type = Product.ProductType.None; } if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "units", out int numberOfUnits)) { _salesperson.Inventory.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage("You did not enter a valid number of units."); ConsoleUtil.DisplayMessage("We will set your intentory to 0"); } _salesperson.Inventory.NumberOfUnits = numberOfUnits; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is now setup"); return(_salesperson); }
public void DisplayAddInventory(Salesperson salesperson) { Product.ProductType productType; string errorMes = "It appears you have selected an incorrect choice."; ConsoleUtil.HeaderText = "Add Inventory"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Select the product you'd like to add."); ConsoleUtil.DisplayMessage(""); while (true) { ConsoleUtil.DisplayMessage("Product Types:"); ConsoleUtil.DisplayMessage(""); // // list all product types // for (int i = 1; i < Enum.GetNames(typeof(Product.ProductType)).Length; i++) { Console.WriteLine("\t " + i + ". " + UnderscoreToSpace(Enum.GetName(typeof(Product.ProductType), i))); } // // get product type, if invalid entry ask user to choose again. // ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Select a product type. (1 - " + (Enum.GetNames(typeof(Product.ProductType)).Length - 1) + "): "); ConsoleKeyInfo userResponse = Console.ReadKey(true); ConsoleUtil.DisplayMessage(""); if (Enum.TryParse <Product.ProductType>(userResponse.KeyChar.ToString(), out productType)) { if (salesperson.CurrentStock.Exists(x => x.Type == productType)) { errorMes = UnderscoreToSpace(productType.ToString()) + " is already in your inventory try a different item."; } else { ConsoleUtil.DisplayMessage("You've selected " + UnderscoreToSpace(productType.ToString()) + "."); break; } } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage( errorMes + Environment.NewLine + "Press any key to continue or the ESC key to quit the application."); } ConsoleUtil.DisplayMessage(""); // // get number of products in inventory // if (ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnits)) { salesperson.CurrentStock.Add(new Product(productType, numberOfUnits, false)); } else { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero."); salesperson.CurrentStock.Add(new Product(productType, 0, false)); } salesperson.Logs.Push(DateTime.Now + " ... " + numberOfUnits + " " + productType + " added to inventory!"); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Product Types: "); ConsoleUtil.DisplayMessage(""); // list all types of products available // Enum.GetNames retrieves an array of the names in ProductType foreach (string productName in Enum.GetNames(typeof(Product.ProductType))) { // do not display "None" product type if (productName != "None") { ConsoleUtil.DisplayMessage(productName); } } // get product type from user, if input is invalid: product type will be set to "None" ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter product: "); // new variable for product type //Product.ProductType productType; if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out Product.ProductType productType)) { // set type of current stock to selected product type salesperson.CurrentStock.Type = productType; } else { // sets type of current stock to "none" product type salesperson.CurrentStock.Type = Product.ProductType.None; } // get number of products if (ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnits)) { // add products to current stock salesperson.CurrentStock.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to 0."); salesperson.CurrentStock.AddProducts(0); DisplayContinuePrompt(); } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); ConsoleUtil.DisplayMessage(numberOfUnits + " units of " + productType + " have been added to your inventory."); DisplayContinuePrompt(); return(salesperson); }
/// <summary> /// helper method to get a valid integer from the user within a range /// </summary> /// <param name="minValue">inclusive minimum value</param> /// <param name="maxValue">inclusive maximum value</param> /// <param name="maxAttempts">maximum number of attempts</param> /// <param name="pluralName">plural name of item</param> /// <param name="validInput">indicates valid user input</param> /// <returns></returns> public static bool TryGetIntegerFromUser(int minValue, int maxValue, int maxAttempts, string pluralName, out int userInteger) { bool validInput = false; bool maxAttemptsExceeded = false; string userResponse; string feedbackMessage = ""; int attempts = 1; userInteger = 0; while (!validInput && !maxAttemptsExceeded) { // // more attempts available // if (attempts <= maxAttempts) { ConsoleUtil.DisplayPromptMessage($"Enter the number, between {minValue} and {maxValue}, of {pluralName}:"); userResponse = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); // // input is an Integer // if (int.TryParse(userResponse, out userInteger)) { // // input is in range // if (userInteger >= minValue && userInteger <= maxValue) { validInput = true; } // // input is not in range // else { feedbackMessage = $"The number {userInteger} is not in the specified range."; } } // // input is not an Integer // else { feedbackMessage = $"{userResponse} is not an integer."; } if (!validInput && attempts <= maxAttempts) { ConsoleUtil.DisplayMessage($"You entered: {userResponse}"); ConsoleUtil.DisplayMessage(feedbackMessage); if (attempts < maxAttempts) { ConsoleUtil.DisplayMessage($"Please enter an integer between {minValue} and {maxValue}."); ConsoleUtil.DisplayMessage("Press any key to try again."); Console.ReadKey(); } else { ConsoleUtil.DisplayMessage("It appears you have exceeded the maximum number of attempts allowed."); ConsoleUtil.DisplayMessage("Press any key to continue."); Console.ReadKey(); } Console.Clear(); } else { ConsoleUtil.DisplayMessage(""); } attempts++; } else { maxAttemptsExceeded = true; } } return(validInput); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Product Types"); ConsoleUtil.DisplayMessage(""); // // list all product types // foreach (string productTypeName in Enum.GetNames(typeof(Product.ProductType))) { // // do not display the "None" enum value // if (productTypeName != Product.ProductType.None.ToString()) { ConsoleUtil.DisplayMessage(productTypeName); } } // // get product type, if invalid entry, set type to "None" // ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter the product type: "); Product.ProductType productType; if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out productType)) { salesperson.CurrentStock.Type = productType; } else { salesperson.CurrentStock.Type = Product.ProductType.None; } // // get number of products in inventory // if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out int numberOfUnits)) { salesperson.CurrentStock.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero."); salesperson.CurrentStock.AddProducts(0); DisplayContinuePrompt(); } ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); DisplayContinuePrompt(); return(salesperson); }