}           //	end OpcServer
        //--
        #endregion

        #region Public Methods
        //--------------------------
        public void CreateOpcServer()
        {
            if (m_opcServer == null)
            {
                m_opcServer = new OpcServer();
            }       //	end if
        }           //	end CreateOpcClient
        }           //  end StartAESimulationThread

        //--
        #endregion

        public static void Main(String[] args)
        {
            try
            {
                int result = (int)EnumResultCode.S_OK;
                EndEvent = new AutoResetEvent(false);
                Console console = new Console();
                MyWin32.HandlerRoutine handlerRoutine = new MyWin32.HandlerRoutine(MyWin32.Handler);
                MyWin32.SetConsoleCtrlHandler(
                    handlerRoutine,
                    true);


                //	create and initialize the OpcServer instance
                console.CreateOpcServer();
                OpcServer server = console.OpcServer;
                server.Initialize();

                DemoCreator creator = new DemoCreator();
                if (!ResultCode.SUCCEEDED(server.Prepare(creator)))
                {
                    server.Terminate();
                    MyWin32.Handler(MyWin32.CtrlTypes.CTRL_CLOSE_EVENT);
                    server = null;
                    return;
                }                   //	end if

                //	handle the command line arguments (register/unregister, etc)
                string commandline = Environment.CommandLine;
                result = server.ProcessCommandLine(commandline);

                if (result != (uint)EnumResultCode.S_OK)
                {
                    if (result == (uint)EnumResultCode.S_FALSE)
                    {
                        //registration operation succesful
                        server.Trace(
                            EnumTraceLevel.INF,
                            EnumTraceGroup.USER1,
                            "Console::Main",
                            "Registration succeeded");
                    }
                    else
                    {
                        server.Trace(
                            EnumTraceLevel.INF,
                            EnumTraceGroup.USER1,
                            "Console::Main",
                            "Registration failed");
                    }                       //	end if...else

                    //	no matter what close the application if
                    //processCommandLine returned something different of S_OK
                    server.Terminate();
                    server = null;
                    return;
                }                   //	end if

                //	start the OPC server's I/O internal mechanism
                if (ResultCode.SUCCEEDED(server.Start()))
                {
                    //	build the namespace
                    server.BuildAddressSpace();
                    //	declare the namespaces built and the server ready for clients to connect
                    server.Ready();
                }                   //	end if
                else
                {
                    server.Trace(
                        EnumTraceLevel.WRN,
                        EnumTraceGroup.USER1,
                        "Console::Main",
                        "Serrver start failed");
                    return;
                }
                //	start the simulation thread
                if (ResultCode.SUCCEEDED(result))
                {
                    console.StartDASimulationThread();
                    console.StartAESimulationThread();
                }                   //	end if
                System.Console.WriteLine("Press Ctrl-C to exit");

                while (!Console.End)
                {
                    //	TODO: place your cyclic code here
                    Thread.Sleep(1000);
                }                   //	end while

                //	terminate the DA simulation
                console.SimulationDAEnd = true;
                console.MutexDA.WaitOne();
                console.MutexDA.ReleaseMutex();

                //	terminate the AE simulation
                console.SimulationAEEnd = true;
                console.MutexAE.WaitOne();
                console.MutexAE.ReleaseMutex();

                server.Stop();
                server.Terminate();
                server = null;
                MyWin32.Handler(MyWin32.CtrlTypes.CTRL_CLOSE_EVENT);
            }
            catch (Exception exc)
            {
                System.Console.WriteLine(exc.ToString());
            } //	end try...catch
        }     //	end Main