/// 球生成
 ///------------------------------------------------------------
 public void MakeSphere()
 {
     debMesh = BasicMeshFactory.CreateSphere(1.0f, debSphDiv);
     debVb   = new VertexBuffer(debMesh.VertexCount,
                                debMesh.IndexCount,
                                VertexFormat.Float3,
                                VertexFormat.Float4);
 }
        /// カプセル生成
        ///------------------------------------------------------------
        public void MakeCapsule()
        {
            /// 球体部分
            debMesh = BasicMeshFactory.CreateSphere(1.0f, debSphDiv);
            debVb   = new VertexBuffer(debMesh.VertexCount,
                                       debMesh.IndexCount,
                                       VertexFormat.Float3,
                                       VertexFormat.Float4);

            /// パイプ部分
            debMesh2 = BasicMeshFactory.CreatePipe(1.0f, 1.0f, debSphDiv);
            debVb2   = new VertexBuffer(debMesh2.VertexCount,
                                        debMesh2.IndexCount,
                                        VertexFormat.Float3,
                                        VertexFormat.Float4);
        }