private void InitialitzeGameManagers()
 {
     // We are initialize the WP8 StoreManager class, not the Unity scripted class of the same name.
     sStoreManager = new DemoGame.Code.StoreManager();   
 }
 private void InitialitzeGameManagers()
 {
     // We are initialize the WP8 StoreManager class, not the Unity scripted class of the same name.
     sStoreManager = new DemoGame.Code.StoreManager();
 }