public Dynamics(World world, Vector2 pos, Vector2 size, Texture2D tex) : base(world) { m_pos = pos; m_size = size; m_tex = tex; }
static void Main() { using (var game = new World()) game.Run(); }
public Player1(World world, Vector2 pos, Vector2 size, Texture2D tex) : base(world, pos, size, tex) { }
public Entity(World world) { m_world = world; }