// Use this for initialization void Awake() { if (s_instance != null) { Destroy(this); } s_instance = this; DontDestroyOnLoad(this); button.onClick.AddListener(DeleteSong); }
public void SetUICanvasCallback(Action<GameObject> callback) { DeleteButton.SetUICanvasCallback = callback; DeleteButton.InitCanvasVRTK(); }
public void OnRoomUnloaded() { DeleteButton.HideMe(); }
public void OnRoomLoaded() { DeleteButton.ShowMe(); }
public override void OnModUnload() { DeleteButton.DestroyMe(); log("DeleteMod unloaded"); }