public SharkLevelTwo(Texture2D tex, Vector2 centre, Vector2 pos, Rectangle sourceRect, Vector2 vel, geraldLevelTwo food) : base(tex, centre, pos, sourceRect, vel) { // Pass the player as a parameter so the shark can track the movement. this.food = food; health = 100; weapon = new sharkCannon(); Velocity = new Vector2(300, 0); }