public void Run() { while (isRunning) { if (state == State.OPTIONS) { Console.WriteLine("\n- - - - - Main Menu - - - - - "); Console.WriteLine("\n (1): Create Zombies "); Console.WriteLine(" (2): Demo gameplay "); var mode = Console.ReadLine(); if (mode == "1") { create.isRunning = true; Console.WriteLine(" (1) - Zombie creation selected. \n"); Console.WriteLine(" [NOTE] - Press 'q' at any point to stop creating zombies. \n"); Console.WriteLine(" Available Zombie types: "); Console.WriteLine(" (1): Regular "); Console.WriteLine(" (2): Cone "); Console.WriteLine(" (3): Bucket "); Console.WriteLine(" (4): ScreenDoor "); state = State.CREATE; } else if (mode == "2") { Console.WriteLine(" (2) - Demo selected. \n"); Console.WriteLine(" [NOTE] - Press 'q' at any time to exit.\n"); gameObjectManager.PrintZombies(); demo.isRunning = true; state = State.DEMO; } else { Console.WriteLine(" [!] - INVALID INPUT. Input an integer between 1-2."); } } if (state == State.CREATE) { create.Update(); if (create.IsRunning == false) { state = State.OPTIONS; } } if (state == State.DEMO) { demo.Update(damageValue); if (!demo.IsRunning) { state = State.OPTIONS; } } } }
public void Tick(int damageValue) { gameObjectManager.CheckEmpty(); Console.WriteLine("\n Select an attack: \n (1) Peashooter\n (2) Watermelon\n (3) Magnet-shrooms\n"); var inp = Console.ReadLine(); if (inp == "q") { Stop(); } gameEventManager.SimulateCollisionDetection(Int32.Parse(inp)); gameObjectManager.Update(); gameObjectManager.PrintZombies(); gameObjectManager.CheckEmpty(); }
public void Tick() { Console.Write("\n Input Zombie type integer: "); var accessoryType = Console.ReadLine(); if (accessoryType == "q") { Stop(); return; } if (accessoryType != "1" && accessoryType != "2" && accessoryType != "3" && accessoryType != "4") { Console.WriteLine(" [!] - INVALID INPUT. Input an integer between 1-4 or 'q' to stop adding zombies."); return; } gameObjectManager.AddZombie(AccessoryFactory.CreateZombie(accessoryType)); gameObjectManager.PrintZombies(); }