private void nextTurnButton_Click(object sender, EventArgs e) { // Get damage dealt/health remaining values int healthRemaining = player.takeDamage(monsterDamage, 0); int damageDealt = player.dealDamage(0); monsterHealth -= damageDealt; // Update display resultLabel.Text = "Your party fought the monster."; monsterHealthLabel.Text = "The monster's health is " + monsterHealth; partyHealthLabel.Text = "Your party's cumulative health is " + healthRemaining; if (healthRemaining <= 0) { resultLabel.Text = "Your party has all died. Sorry for your luck!"; } else if (monsterHealth <= 0) { resultLabel.Text = "You have killed the monster! Congratulations!"; } }
public override int takeDamage(int damage, int diff) { return(player.takeDamage(damage, diff + AMOUNT_TO_HEAL)); }
public override int takeDamage(int damage, int diff) { return(player.takeDamage(damage, diff)); }