Exemple #1
0
        public void StartGame(int level)
        {
            #region 1st level new

            ShooterHerdNew enemies1 = new ShooterHerdNew(0, 0, _width, _height, (float)5, 1);
            ShooterLevelNew level1 = new ShooterLevelNew();

            enemies1.AddObject(new ShooterEnemyBasicNew(1, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(2, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(3, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(4, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(5, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(6, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(7, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(8, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(9, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(10, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(11, 5));
            enemies1.AddObject(new ShooterEnemyBasicNew(12, 5));

            enemies1.AddObject(new ShooterEnemyBasicNew(1, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(2, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(3, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(4, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(5, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(6, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(7, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(8, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(9, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(10, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(11, 4));
            enemies1.AddObject(new ShooterEnemyBasicNew(12, 4));

            level1.AddHerd(enemies1);

            _levels.Add(level1);

            #endregion
            _herdList = _levels[0].GetHerdList();

            _herdList = _levels[level].GetHerdList();
        }
 public void AddHerd(ShooterHerdNew h)
 {
     _herdList.Add(h);
 }