private object WriteAndRead(object obj)
 {
     var imaginativeID = 500;
     var @ref = new ObjectReference(ClassMetadataForObject(obj), imaginativeID
         );
     @ref.SetObject(obj);
     var marshallingContext = new MarshallingContext(Trans(), @ref, Container
         ().UpdateDepthProvider().ForDepth(int.MaxValue), true);
     Handlers4.Write(@ref.ClassMetadata().TypeHandler(), marshallingContext, obj);
     var pointer = marshallingContext.AllocateSlot();
     var buffer = marshallingContext.ToWriteBuffer(pointer);
     buffer.Seek(0);
     //        String str = new String(buffer._buffer);
     //        System.out.println(str);
     var unmarshallingContext = new UnmarshallingContext(Trans(), @ref
         , Const4.AddToIdTree, false);
     unmarshallingContext.Buffer(buffer);
     unmarshallingContext.ActivationDepth(new LegacyActivationDepth(5));
     return unmarshallingContext.Read();
 }
Exemple #2
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		public virtual void WriteUpdate(Db4objects.Db4o.Internal.Transaction transaction, 
			IUpdateDepth updatedepth)
		{
			ContinueSet(transaction, updatedepth);
			// make sure, a concurrent new, possibly triggered by objectOnNew
			// is written to the file
			// preventing recursive
			if (!BeginProcessing())
			{
				return;
			}
			object obj = GetObject();
			if (!ObjectCanUpdate(transaction, obj) || !IsActive() || obj == null || !ClassMetadata
				().IsModified(obj))
			{
				EndProcessing();
				return;
			}
			MarshallingContext context = new MarshallingContext(transaction, this, updatedepth
				, false);
			if (context.UpdateDepth().Negative())
			{
				EndProcessing();
				return;
			}
			ObjectContainerBase container = transaction.Container();
			LogEvent(container, "update", Const4.State);
			SetStateClean();
			context.PurgeFieldIndexEntriesOnUpdate(transaction, container._handlers.ArrayType
				(obj));
			Handlers4.Write(_class.TypeHandler(), context, obj);
			if (context.UpdateDepth().CanSkip(this))
			{
				EndProcessing();
				return;
			}
			Pointer4 pointer = context.AllocateSlot();
			ByteArrayBuffer buffer = context.ToWriteBuffer(pointer);
			container.WriteUpdate(transaction, pointer, _class, container._handlers.ArrayType
				(obj), buffer);
			if (IsActive())
			{
				SetStateClean();
			}
			EndProcessing();
			container.Callbacks().ObjectOnUpdate(transaction, this);
			ClassMetadata().DispatchEvent(transaction, obj, EventDispatchers.Update);
		}
Exemple #3
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		/// <summary>return false if class not completely initialized, otherwise true</summary>
		internal virtual bool ContinueSet(Db4objects.Db4o.Internal.Transaction trans, IUpdateDepth
			 updateDepth)
		{
			if (!BitIsTrue(Const4.Continue))
			{
				return true;
			}
			if (!_class.StateOK())
			{
				return false;
			}
			if (!_class.AspectsAreInitialized())
			{
				return false;
			}
			if (DTrace.enabled)
			{
				DTrace.Continueset.Log(GetID());
			}
			BitFalse(Const4.Continue);
			MarshallingContext context = new MarshallingContext(trans, this, updateDepth, true
				);
			Handlers4.Write(ClassMetadata().TypeHandler(), context, GetObject());
			Pointer4 pointer = context.AllocateSlot();
			ByteArrayBuffer buffer = context.ToWriteBuffer(pointer);
			ObjectContainerBase container = trans.Container();
			container.WriteNew(trans, pointer, _class, buffer);
			object obj = _object;
			ObjectOnNew(trans, obj);
			if (_class.HasIdentity())
			{
				_object = container.NewWeakReference(this, obj);
			}
			SetStateClean();
			EndProcessing();
			return true;
		}
			public override void WriteUpdate(Transaction transaction, IUpdateDepth updatedepth
				)
			{
				if (!this._firstUpdate)
				{
					base.WriteUpdate(transaction, updatedepth);
					return;
				}
				this._firstUpdate = false;
				ObjectContainerBase container = transaction.Container();
				this.SetStateClean();
				MarshallingContext context = new MarshallingContext(transaction, this, updatedepth
					, false);
				Handlers4.Write(this.ClassMetadata().TypeHandler(), context, this.GetObject());
				int length = this.Container().BlockConverter().BlockAlignedBytes(context.MarshalledLength
					());
				Slot slot = context.AllocateNewSlot(length);
				Pointer4 pointer = new Pointer4(this.GetID(), slot);
				ByteArrayBuffer buffer = context.ToWriteBuffer(pointer);
				container.WriteUpdate(transaction, pointer, this.ClassMetadata(), ArrayType.None, 
					buffer);
				if (this.IsActive())
				{
					this.SetStateClean();
				}
			}
Exemple #5
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 public override void WriteUpdate(Transaction transaction, IUpdateDepth updatedepth
     )
 {
     if (!_firstUpdate)
     {
         base.WriteUpdate(transaction, updatedepth);
         return;
     }
     _firstUpdate = false;
     var container = transaction.Container();
     SetStateClean();
     var context = new MarshallingContext(transaction, this, updatedepth
         , false);
     Handlers4.Write(ClassMetadata().TypeHandler(), context, GetObject());
     var length = Container().BlockConverter().BlockAlignedBytes(context.MarshalledLength
         ());
     var slot = context.AllocateNewSlot(length);
     var pointer = new Pointer4(GetID(), slot);
     var buffer = context.ToWriteBuffer(pointer);
     container.WriteUpdate(transaction, pointer, ClassMetadata(), ArrayType.None,
         buffer);
     if (IsActive())
     {
         SetStateClean();
     }
 }