private IEnumerator FadeToScene(string sceneName)
        {
            yield return(null);

            LevelSelectController.Instance.PreFadeToLevel();

            Camera     levelSelectCamera = LevelSelectController.Instance.LevelSelectCamera;
            ScreenFade screenFade        = levelSelectCamera.GetComponent <ScreenFade>();

            // Fade to Out
            if (screenFade != null)
            {
                screenFade.FadeToColor();
                yield return(new WaitForSeconds(screenFade.FadeTime));
            }
            else
            {
                Debug.LogWarning("Unable to find ScreenFade.");
            }

            LevelSelectController.Instance.StartCoroutine(LoadScene());
        }