Exemple #1
0
        public void TakeTurn(int marbleNum)
        {
            _playerEnum.MoveNext();
            var currPlayerOrder = _playerEnum.Current;


            var marbleToAdd = new Marble(marbleNum);

            if (marbleToAdd.Value % 23 == 0)
            {
                var currPlayer = PlayerDict[currPlayerOrder.PlayerNumber];
                currPlayer.KeepMarble(marbleToAdd);

                //remove marble 7 marbles counter-clockwise from current marble
                var marbleToRemove = Board.CircularMoveBack(CurrentMarbleNode, 7);
                currPlayer.KeepMarble(marbleToRemove.Value);

                if (Board.Last == marbleToRemove)
                {
                    SetCurrentMarble(Board.First.Value, Board.First);
                }
                else
                {
                    SetCurrentMarble(marbleToRemove.Next.Value, marbleToRemove.Next);
                }
                Board.Remove(marbleToRemove);
            }
            else
            {
                AddMarble(marbleToAdd);
            }
        }
Exemple #2
0
 private void SetCurrentMarble(Marble marble)
 {
     if (CurrentMarble != null)
     {
         CurrentMarble.IsCurrent = false;
     }
     marble.IsCurrent = true;
     CurrentMarble    = marble;
 }
        public void AddMarble()
        {
            if (!this.Circle.Any())
            {
                var newMarble = new Marble(CurrentNum++);
                this._currentMarble = this.Circle.AddFirst(newMarble);
                return;
            }

            this._currentMarble = Circle.AddAfter(_currentMarble.NextOrFirst(), new Marble(CurrentNum++));
        }
Exemple #4
0
 public void AddMarble(Marble marble)
 {
     if (CurrentMarble == null)
     {
         var added = Board.AddFirst(marble);
         SetCurrentMarble(marble, added);
     }
     else
     {
         if (CurrentMarble == Board.Last.Value)
         {
             var added = Board.AddAfter(Board.First, marble);
             SetCurrentMarble(marble, added);
         }
         else
         {
             //var currentMarbleNode = Board.Find(CurrentMarble);
             var added = Board.AddAfter(CurrentMarbleNode.Next, marble);
             SetCurrentMarble(marble, added);
         }
     }
 }
Exemple #5
0
 private void SetCurrentMarble(Marble marble, LinkedListNode <Marble> marbleNode)
 {
     CurrentMarbleNode = marbleNode;
     SetCurrentMarble(marble);
 }
Exemple #6
0
        //public ulong Score
        //{
        //    get
        //    {
        //        ulong score = 0;
        //        foreach (var marb in KeptMarbles)
        //            score += (ulong) marb.Value;
        //        return score;
        //    }
        //}

        public void KeepMarble(Marble marble)
        {
            Score += (UInt64)marble.Value;
        }