protected void AddQuad(MeshVertex a, MeshVertex b, MeshVertex c, MeshVertex d, Texture2D noiseTexture, float noiseScale, float strength, Vector3 texArrayIndices) { AddTriangle(a, b, d, noiseTexture, noiseScale, strength, texArrayIndices); AddTriangle(d, b, c, noiseTexture, noiseScale, strength, texArrayIndices); }
protected void AddQuad(MeshVertex a, MeshVertex b, MeshVertex c, MeshVertex d, Texture2D noiseTexture, float noiseScale, float strength) { AddTriangle(a, b, d, noiseTexture, noiseScale, strength); AddTriangle(d, b, c, noiseTexture, noiseScale, strength); }