/// <summary> /// 创建新的 F_Currency 对象。 /// </summary> /// <param name="id">ID 属性的初始值。</param> /// <param name="currencyName">CurrencyName 属性的初始值。</param> /// <param name="currencyType">CurrencyType 属性的初始值。</param> /// <param name="symbol">Symbol 属性的初始值。</param> public static F_Currency CreateF_Currency(global::System.Int32 id, global::System.String currencyName, global::System.String currencyType, global::System.String symbol) { F_Currency f_Currency = new F_Currency(); f_Currency.ID = id; f_Currency.CurrencyName = currencyName; f_Currency.CurrencyType = currencyType; f_Currency.Symbol = symbol; return f_Currency; }
/// <summary> /// 用于向 F_Currency EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToF_Currency(F_Currency f_Currency) { base.AddObject("F_Currency", f_Currency); }