/// <summary> /// Deprecated Method for adding a new object to the DatabaseEquips EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToDatabaseEquips(DatabaseEquip databaseEquip) { base.AddObject("DatabaseEquips", databaseEquip); }
/// <summary> /// Create a new DatabaseEquip object. /// </summary> /// <param name="id">Initial value of the ID property.</param> /// <param name="owner">Initial value of the Owner property.</param> /// <param name="slot">Initial value of the Slot property.</param> /// <param name="equipID">Initial value of the EquipID property.</param> /// <param name="upgrades">Initial value of the Upgrades property.</param> /// <param name="incStr">Initial value of the IncStr property.</param> /// <param name="incEnd">Initial value of the IncEnd property.</param> /// <param name="incDex">Initial value of the IncDex property.</param> /// <param name="incInt">Initial value of the IncInt property.</param> /// <param name="incSpr">Initial value of the IncSpr property.</param> public static DatabaseEquip CreateDatabaseEquip(global::System.Int32 id, global::System.Int32 owner, global::System.Int16 slot, global::System.Int32 equipID, global::System.Byte upgrades, global::System.Byte incStr, global::System.Byte incEnd, global::System.Byte incDex, global::System.Byte incInt, global::System.Byte incSpr) { DatabaseEquip databaseEquip = new DatabaseEquip(); databaseEquip.ID = id; databaseEquip.Owner = owner; databaseEquip.Slot = slot; databaseEquip.EquipID = equipID; databaseEquip.Upgrades = upgrades; databaseEquip.IncStr = incStr; databaseEquip.IncEnd = incEnd; databaseEquip.IncDex = incDex; databaseEquip.IncInt = incInt; databaseEquip.IncSpr = incSpr; return databaseEquip; }