// return the a NaoSkeleton with given joints public NaoSkeleton getNaoSkeleton() { Joint center = hk.getJoint(JointID.HipCenter); NaoPosition position = new NaoPosition((float)center.x, (float)center.y, (float)center.z); NaoElbow LElbow = new NaoElbow(this.angles[(int)NaoJointAngle.LElbowYaw], this.angles[(int)NaoJointAngle.LElbowRoll], true); NaoElbow RElbow = new NaoElbow(this.angles[(int)NaoJointAngle.RElbowYaw], this.angles[(int)NaoJointAngle.RElbowRoll], false); NaoShoulder LShoulder = new NaoShoulder(this.angles[(int)NaoJointAngle.LShoulderPitch], this.angles[(int)NaoJointAngle.LShoulderRoll], true); NaoShoulder RShoulder = new NaoShoulder(this.angles[(int)NaoJointAngle.RShoulderPitch], this.angles[(int)NaoJointAngle.RShoulderRoll], false); NaoWrist LWrist = new NaoWrist(0); NaoWrist RWrist = new NaoWrist(0); NaoHand LHand = new NaoHand(true); NaoHand RHand = new NaoHand(true); return new NaoSkeleton(position, LShoulder, RShoulder, LWrist, RWrist, LElbow, RElbow, LHand, RHand); }
public NaoSkeleton(NaoPosition position, NaoShoulder leftShoulder, NaoShoulder rightShoulder, NaoWrist leftWrist, NaoWrist rightWrist, NaoElbow leftElbow, NaoElbow rightElbow, NaoHand leftHand, NaoHand rightHand) { this.isUpperBody = true; this.Position = position; this.LeftShoulder = leftShoulder; this.RightShoulder = rightShoulder; this.LeftWrist = leftWrist; this.RightWrist = rightWrist; this.LeftElbow = leftElbow; this.RightElbow = rightElbow; this.LeftHand = leftHand; this.RightHand = rightHand; }
public NaoSkeleton(NaoPosition position) { this.Position = position; this.isUpperBody = false; }