public FindNodeOperation(ReturnObj obj) { _returnObj = obj; }
public void ChangeReturnState(ReturnObj obj) { if (obj != null) { //_currentReturnHeader.CommitReturn(); using (var oc = UnityContainer.Resolve<OrderDataContext>()) { WindowsIdentity wi = WindowsIdentity.GetCurrent(); oc.DataBaseContext.sp_upd_ReturnHeaderState(obj.Id, obj.ReturnStateId, wi.Name); } } }