public void Update(Car entity) { using (ReCapContext context = new ReCapContext()) { var updatedEntity = context.Entry(entity); updatedEntity.State = EntityState.Modified; context.SaveChanges(); }; }
public void Delete(Car entity) { using (ReCapContext context = new ReCapContext()) { var deletedEntity = context.Entry(entity); deletedEntity.State = EntityState.Deleted; context.SaveChanges(); } }
public void Update(Car entity) { using (ReCapContext context = new ReCapContext()) { var updatedEntity = context.Entry(entity); //referans yakalama updatedEntity.State = EntityState.Modified; //güncellenecek nesne context.SaveChanges(); //güncel. } }
public void Add(Car entity) { using (ReCapContext context = new ReCapContext()) { var addedEntity = context.Entry(entity); addedEntity.State = EntityState.Added; context.SaveChanges(); } }
public void Delete(Car entity) { using (ReCapContext context = new ReCapContext()) { var deletedEntity = context.Entry(entity); //referans yakalama deletedEntity.State = EntityState.Deleted; //silinecek nesne context.SaveChanges(); //siler. } }
public void Add(Car entity) { using (ReCapContext context = new ReCapContext()) { var addedEntity = context.Entry(entity); //referans yakalama addedEntity.State = EntityState.Added; //eklenecek nesne context.SaveChanges(); //ekler. } }
public void Add(Car entity) { using (ReCapContext context = new ReCapContext()) { var addedEntity = context.Entry(entity); // referansı yakalama addedEntity.State = EntityState.Added; //Durumu ekle yapıyorum context.SaveChanges(); //ekleme işlemini yap } }
public void Delete(Car entity) { using (ReCapContext context = new ReCapContext()) { var deletedEntity = context.Entry(entity);//Referansı yakalama, ki doğrudan veriye erişebilelim deletedEntity.State = EntityState.Deleted; context.SaveChanges(); } }
public void Add(Car entity) { //IDisposable pattern implementation of C# -----> after using, the context send request garbage collector to delete. using (ReCapContext context = new ReCapContext()) { var addedEntity = context.Entry(entity); addedEntity.State = EntityState.Added; context.SaveChanges(); } }