private void TileInfo(Data.TileData data) { _iconImage.sprite = data._sprite; _name.text = data._uiName; _loar.text = data._loar; ChangeRect(); }
public override void Init(Data.BaseData data) { _renderer = GetComponent <SpriteRenderer>(); Data = data as Data.TileData; TileType type; System.Enum.TryParse <TileType>(Data._type, out type); TILETYPE = type; ORIGINTYPE = type; name = Data._name; }
private void TileDBRegist() { //LowText tileText = GameMng.Table.Get(TableType.Tile); LowText tileText = TableMng.Instance.Get(TableType.Tile); for (int i = 0; i < tileText.GetCount(); i++) { Data.TileData info = new Data.TileData(tileText, i); _tileInfos.Add(info._name, info); _datas.Add(info._name, info); } }