public void AddScore(Score score)
        {
            int i;
            for (i = 0; i < scores.Count; i++)
            {
                if (score.points > scores[i].points) break;
            }
            if (i < MAX_SCORE)
            {
                scores.Insert(i, score);
            }

            if (scores.Count > MAX_SCORE)
            {
                scores.RemoveRange(MAX_SCORE, scores.Count - MAX_SCORE);
            }
        }
Exemple #2
0
 public PlayerProgress(Score score, LevelStage levelStage)
 {
     Score     = score;
     WorldData = new WorldData(levelStage);
 }