public void Start() { // Load data file _ec = ErrorController.Instance; _dc = DataController.Instance; saveInfo = new SaveInfo(); if (!_dc.LoadData<SaveInfo>(ref saveInfo)) { _dc.AddData(saveInfo); _dc.SaveAll(); } // Check window elements if (ActionButtons.Length != SaveInfo.SavesCount) { _ec.PushError("Bad number of load buttons.", this, ErrorType.Error, true); return; } // Disable control buttons StartButton.GetComponent<Button>().interactable = false; DeleteButton.GetComponent<Button>().interactable = false; DeleteButton.GetComponentInChildren<Text>().text = _deleteButtonText; DeleteButton.GetComponent<Button>().onClick.AddListener(() => DeleteGame()); // Set actions to buttons for (int i = 0; i < ActionButtons.Length; i++) { Button button = ActionButtons[i].GetComponent<Button>(); int index = i; if (button == null) { _ec.PushError("Bad element in action buttons list.", this, ErrorType.Error, true); return; } button.onClick.AddListener(() => ActionButtonClick(index)); button.GetComponentInChildren<Text>().text = saveInfo.Info[i].IsNewGame ? "Start new game" : saveInfo.Info[i].Name; } }
void Start() { _complited = false; _crash = false; saveInfo = DataController.Instance.GetData<SaveInfo>() as SaveInfo; terrain = FindObjectOfType<Terrain>(); StartCoroutine(LoadingBarShow()); switch (saveInfo.Current.TerrainSize) { case WorldSize.small: size = 512; break; case WorldSize.medium: size = 1024; break; case WorldSize.large: size = 2048; break; case WorldSize.huge: size = 4096; break; } if (saveInfo.Current.IsNewGame) loadThread = new Thread(Generate); else loadThread = new Thread(Load); loadThread.IsBackground = true; loadThread.Start(); StartCoroutine(LoaderChecker()); }