Exemple #1
0
    public void Init(Data.HeroData info)
    {
        _animator = GetComponent <Animator>();

        if (_status == null)
        {
            _status = new HeroStatus(info);
        }

        Death += () => GameMng.Camera.SetCameraMode(Define.CameraMode.None);
        Death += () => GameMng.Input.TouchAction -= OnTouch;
        Death += DeathEffect;
        Death += () => Destroy(this.gameObject);

        ItemMng.Instance.SetStatus(_status);

        GameMng.Input.TouchAction -= OnTouch;
        GameMng.Input.TouchAction += OnTouch;
        _status.StartEquip();

        UIMng.Instance.CallEvent(UIList.HUD, "RegistHero", this);
        FoV fov = new FoV(GameMng.Map.CurrMap, _radius);

        _fov = fov;
    }
Exemple #2
0
    private void HeroDBRegist()
    {
        //LowText heroText = GameMng.Table.Get(TableType.Hero);
        LowText heroText = TableMng.Instance.Get(TableType.Hero);

        for (int i = 0; i < heroText.GetCount(); i++)
        {
            Data.HeroData info = new Data.HeroData(heroText, i);
            _heroInfos.Add(info._name, info);
            _datas.Add(info._name, info);
        }
    }
Exemple #3
0
 public HeroStatus(Data.HeroData data)
 {
     HP           = data._maxHp;
     MAXHP        = data._maxHp;
     AP           = data._ap;
     DP           = data._dp;
     EXP          = 0;
     MAXEXP       = data._exp;
     LEVEL        = data._level;
     Data         = data;
     SPRITE       = data._sprite;
     STATUSSPRITE = data._statusSprite;
 }