Exemple #1
0
        public void SetDashview(Camera cam)
        {
            for (int i = 0; i < Configs.confVehs.Length; i++)
            {
                uint vehHash = this.Model.Hash;
                if (vehHash == DashHelper.StringToHash(Configs.confVehs[i].ToLower()))
                {
                    String[] offs = Configs.confOffset[i].Split(',');
                    NativeFunction.CallByName <uint>("ATTACH_CAM_TO_ENTITY", cam, this, float.Parse(offs[0]), float.Parse(offs[1]), float.Parse(offs[2]), 1);
                    break;
                }
                else
                {
                    if (i == Configs.confVehs.Length - 1)
                    {
                        NativeFunction.CallByName <uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 1.3f, 1f, 1);
                    }
                }
            }

            //String name = this.Model.Name.ToLower();

            /*if (name == "sheriff2" || name == "fbi2" || name == "lguard" || name == "pranger")
             * {
             *  NativeFunction.CallByName<uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 1.3f, 1f, 1);
             * }
             * else if (name == "ambulance" || name == "policet")
             * {
             *  NativeFunction.CallByName<uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 1.5f, 1.3f, 1);
             * }
             * else if (name == "policeold1")
             * {
             *  NativeFunction.CallByName<uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 0.8f, 1f, 1);
             * }
             * else if (name == "firetruk")
             * {
             *  NativeFunction.CallByName<uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 4f, 0.8f, 1);
             * }
             * else if (name == "riot")
             * {
             *  NativeFunction.CallByName<uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 1.7f, 1.6f, 1);
             * }
             * else
             * {
             *  NativeFunction.CallByName<uint>("ATTACH_CAM_TO_ENTITY", cam, this, 0f, 0.75f, 0.65f, 1);
             * }*/
        }
Exemple #2
0
        public static void SetLayout(int layout) // 0 - regular layout, 1 - sniper296 layout
        {
            if (DashHelper.eventOn && DashHelper.isDashOn)
            {
                if (DashHelper.layout == 1)
                {
                    Game.FrameRender -= DashHelper.OnFrameRenderLayout2;
                }
                else
                {
                    Game.FrameRender -= DashHelper.OnFrameRenderLayout1;
                }
                DashHelper.eventOn = false;
            }

            if (layout == 0)
            {
                DashHelper.layout = 0;
                Game.Console.Print("[DASHCAM V] Set to use regular layout.");
            }
            else if (layout == 1)
            {
                DashHelper.layout = 1;
                Game.Console.Print("[DASHCAM V] Set to use Sniper296's IVDashCam layout.");
            }
            else
            {
                Game.Console.Print("[DASHCAM V] Invalid input.");
                Game.Console.Print("[DASHCAM V] 0 for regular layout, 1 for IVDashCam layout.");
            }

            if (DashHelper.layout == 1 && !DashHelper.eventOn && DashHelper.isDashOn)
            {
                DashHelper.InitializeDashcam(1);
                DashHelper.eventOn = true;
            }
            else if (!DashHelper.eventOn && DashHelper.isDashOn)
            {
                DashHelper.InitializeDashcam(0);
                DashHelper.eventOn = true;
            }
        }
Exemple #3
0
        public static void Main()
        {
            DashVehicle activVeh       = null;
            bool        state          = false;
            bool        lastSirenState = false;

            Configs.RunConfigCheck();
            cam.Delete();

            while (true)
            {
                if (cam.IsValid() && Game.LocalPlayer.Character.LastVehicle.Exists())
                {
                    cam.Rotation = Game.LocalPlayer.Character.LastVehicle.Rotation;
                    cam.FOV      = NativeFunction.CallByHash <float>(0x65019750A0324133);
                }

                if (Game.LocalPlayer.Character.LastVehicle.Exists())
                {
                    if (Game.LocalPlayer.Character.LastVehicle.IsDead)
                    {
                        if (cam.IsValid())
                        {
                            if (cam.Active)
                            {
                                dashView = false;
                                state    = false;
                                cam.Delete();
                            }
                        }
                    }
                    if (state)
                    {
                        DashHelper.DrawDashcam((DashVehicle)Game.LocalPlayer.Character.LastVehicle, true);
                    }
                }

                if (Game.LocalPlayer.Character.CurrentVehicle == null && Game.LocalPlayer.Character.LastVehicle != null && !Game.LocalPlayer.Character.LastVehicle.IsDead &&
                    Game.LocalPlayer.Character.LastVehicle.Exists() &&
                    ((DashVehicle)Game.LocalPlayer.Character.LastVehicle).CheckIfEmergencyVehicle() &&
                    (((Control.ModifierKeys & Keys.Shift) != 0 && Game.IsKeyDown(Configs.remoteViewKey)) || Game.IsControllerButtonDown(Configs.remoteViewBut)))
                {
                    if (!state)
                    {
                        lastSirenState = Game.LocalPlayer.LastVehicle.IsSirenSilent;
                        cam            = new Camera(true);
                        Game.LocalPlayer.LastVehicle.IsSirenSilent = true;
                        ((DashVehicle)Game.LocalPlayer.Character.LastVehicle).SetDashview(cam);
                        cam.Rotation = Game.LocalPlayer.Character.LastVehicle.Rotation;
                        cam.FOV      = NativeFunction.CallByHash <float>(0x65019750A0324133);
                        state        = true;
                    }
                    else
                    {
                        cam.Delete();
                        Game.LocalPlayer.LastVehicle.IsSirenSilent = lastSirenState;
                        state = false;
                    }
                }

                if (dashView && Game.IsControlJustPressed(0, GameControl.Enter))
                {
                    if (cam.IsValid())
                    {
                        if (cam.Active)
                        {
                            dashView = false;
                            cam.Delete();
                        }
                    }
                }
                else if (dashView && !NativeFunction.CallByHash <bool>(0x70FDA869F3317EA9) && !cam.IsValid())
                {
                    cam = new Camera(true);
                    ((DashVehicle)Game.LocalPlayer.Character.LastVehicle).SetDashview(cam);
                    cam.Rotation = Game.LocalPlayer.Character.LastVehicle.Rotation;
                    cam.FOV      = NativeFunction.CallByHash <float>(0x65019750A0324133);
                }
                else if (NativeFunction.CallByHash <bool>(0x39B5D1B10383F0C8) || NativeFunction.CallByHash <bool>(0x70FDA869F3317EA9))
                {
                    if (dashView)
                    {
                        if (cam.IsValid())
                        {
                            if (cam.Active)
                            {
                                cam.Delete();
                            }
                        }
                    }
                    if (DashHelper.dashAllViews && Game.LocalPlayer.Character.CurrentVehicle != null &&
                        ((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle).CheckIfEmergencyVehicle() &&
                        (!(Game.LocalPlayer.Character.CurrentVehicle.Position.X > 366 && Game.LocalPlayer.Character.CurrentVehicle.Position.X < 426 &&
                           Game.LocalPlayer.Character.CurrentVehicle.Position.Y > -1000 && Game.LocalPlayer.Character.CurrentVehicle.Position.Y < -940 &&
                           Game.LocalPlayer.Character.CurrentVehicle.Position.Z > -129 && Game.LocalPlayer.Character.CurrentVehicle.Position.Z < -69)))
                    {
                        DashHelper.DrawDashcam((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle, true);
                    }
                    else
                    {
                        DashHelper.DrawDashcam(null, false);
                    }
                }
                else if (Game.LocalPlayer.Character.CurrentVehicle != null &&
                         ((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle).CheckIfEmergencyVehicle())
                {
                    if (!(Game.LocalPlayer.Character.CurrentVehicle.Position.X > 366 && Game.LocalPlayer.Character.CurrentVehicle.Position.X < 426 &&
                          Game.LocalPlayer.Character.CurrentVehicle.Position.Y > -1000 && Game.LocalPlayer.Character.CurrentVehicle.Position.Y < -940 &&
                          Game.LocalPlayer.Character.CurrentVehicle.Position.Z > -129 && Game.LocalPlayer.Character.CurrentVehicle.Position.Z < -69))
                    {
                        if (Game.IsControlJustReleased(0, GameControl.NextCamera))
                        {
                            if (!dashView && NativeFunction.CallByHash <int>(0xA4FF579AC0E3AAAE) == 4)
                            {
                                dashView = true;
                                cam      = new Camera(true);
                                ((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle).SetDashview(cam);
                                cam.Rotation = Game.LocalPlayer.Character.CurrentVehicle.Rotation;
                                cam.FOV      = NativeFunction.CallByHash <float>(0x65019750A0324133);
                                activVeh     = (DashVehicle)Game.LocalPlayer.Character.CurrentVehicle;
                            }
                            else if (dashView)
                            {
                                dashView = false;
                                cam.Delete();
                                NativeFunction.CallByHash <uint>(0xAC253D7842768F48, 4);
                            }
                        }
                        if (state)
                        {
                            state = false;
                            if (cam.IsValid())
                            {
                                if (cam.Active)
                                {
                                    cam.Delete();
                                }
                            }
                        }
                        if (dashView)
                        {
                            DashHelper.DrawDashcam((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle, true);
                        }
                    }
                    else
                    {
                        DashHelper.DrawDashcam(null, false);
                    }
                }
                else if (Game.LocalPlayer.Character.CurrentVehicle == null && !state)
                {
                    if (cam.IsValid())
                    {
                        if (cam.Active)
                        {
                            dashView = false;
                            cam.Delete();
                        }
                    }
                }

                if ((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle != activVeh &&
                    (DashVehicle)Game.LocalPlayer.Character.CurrentVehicle != null)
                {
                    if (cam.IsValid())
                    {
                        if (cam.Active)
                        {
                            cam.Delete();
                            if (((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle).CheckIfEmergencyVehicle())
                            {
                                cam = new Camera(true);
                                ((DashVehicle)Game.LocalPlayer.Character.CurrentVehicle).SetDashview(cam);
                                cam.Rotation = Game.LocalPlayer.Character.CurrentVehicle.Rotation;
                                cam.FOV      = NativeFunction.CallByHash <float>(0x65019750A0324133);
                                activVeh     = (DashVehicle)Game.LocalPlayer.Character.CurrentVehicle;
                            }
                        }
                    }
                }

                GameFiber.Yield();
            }
        }