public void setHorizontal() { bool noAI = PlayerPrefs.GetInt("nomAI") == 0; if (noAI || (noAI == false && isMyTurn())) { if (horzPowerbar) { horzPowerbar.press(); } if (vertPowerbar) { vertPowerbar.reset(); vertPowerbar.gameObject.SetActive(true); } } }
public void setVertical() { bool noAI = PlayerPrefs.GetInt("nomAI") == 0; Debug.Log("noAI" + noAI); if (noAI || (noAI == false && isMyTurn())) { if (vertPowerbar) { vertPowerbar.press(); } if (horzPowerbar) { horzPowerbar.gameObject.SetActive(false); } if (vertPowerbar) { vertPowerbar.gameObject.SetActive(false); } disableFireButton(); } }