private static void RegisterServerOnlyCvars(EngineConfiguration configuration) { // fs - File system. ScriptingInterface.RegisterCvarString("fs_server", "Server DLL location", CvarFlag.ReadOnly, configuration.ServerDLL); // sv - Server. sv_cheats = ScriptingInterface.RegisterCvarBool("sv_cheats", "Enable cheats", CvarFlag.WriteProtected, false); ScriptingInterface.RegisterCvarInt("sv_fps", "Amount of server frames per second", CvarFlag.WriteProtected, 20, 1, 1000); ScriptingInterface.RegisterCvarCallback <int>("sv_fps", sv_fpsCallback); }
private static void RegisterCvars(EngineConfiguration configuration) { RegisterSharedCvars(configuration); if (HasServer) { RegisterServerOnlyCvars(configuration); } if (HasClient) { RegisterClientOnlyCvars(configuration); } }
private static void Initialize(EngineConfiguration configuration) { // Create the scripting interface first so any other component can register their cvars/commands. ScriptingInterface = SystemFactory.CreateScriptingInterface(); // Register cvars/commands that are required by the engine. RegisterCvars(configuration); RegisterCommands(); // Create the file system now so that the client/server dlls can be loaded. FileSystem = SystemFactory.CreateFileSystem(); if (HasServer) { server = LoadDLL <IServer>("fs_server"); server.Initialize(); } if (HasClient) { client = LoadDLL <IClient>("fs_client"); client.Initialize(); } ResourceManager = SystemFactory.CreateResourceManager(); SoundSystem = SystemFactory.CreateSoundSystem(); Window = SystemFactory.CreateWindow(); Renderer = SystemFactory.CreateRenderer(); Timer = SystemFactory.CreateTimer(); if (HasServer) { server.Load(); } if (HasClient) { Renderer.Initialize(); client.Load(); SoundSystem.Initialize(); } }