Exemple #1
0
 public static void SendCkan(ClientObject client)
 {
     byte[] fileData = ModpackSystem.fetch.GetCKANData();
     if (fileData != null)
     {
         ServerMessage sm = new ServerMessage();
         sm.type = ServerMessageType.MODPACK_DATA;
         using (MessageWriter mw = new MessageWriter())
         {
             mw.Write <int>((int)ModpackDataMessageType.CKAN);
             mw.Write <byte[]>(fileData);
             sm.data = mw.GetMessageBytes();
         }
         ClientHandler.SendToClient(client, sm, false);
     }
     else
     {
         ConnectionEnd.SendConnectionEnd(client, "Config/DarkMultiPlayer.ckan file missing!");
     }
 }
Exemple #2
0
        public static void HandleModpackMessage(ClientObject client, byte[] messageData)
        {
            if (messageData == null || messageData.Length == 0)
            {
                ConnectionEnd.SendConnectionEnd(client, "Invalid mod control message from client");
                return;
            }

            if (!client.authenticated)
            {
                ConnectionEnd.SendConnectionEnd(client, "Unauthenticated client tried to send modpack message");
            }

            using (MessageReader mr = new MessageReader(messageData))
            {
                ModpackDataMessageType type = (ModpackDataMessageType)mr.Read <int>();
                switch (type)
                {
                case ModpackDataMessageType.CKAN:
                {
                    if (!DarkMultiPlayerServer.AdminSystem.fetch.IsAdmin(client.playerName))
                    {
                        ConnectionEnd.SendConnectionEnd(client, "Kicked from the server, non admin " + client.playerName + " tried to upload modpack");
                        return;
                    }
                    if (Settings.settingsStore.modpackMode != ModpackMode.CKAN)
                    {
                        ConnectionEnd.SendConnectionEnd(client, "Please set server modpackMode to CKAN");
                        return;
                    }
                    byte[] fileBytes = mr.Read <byte[]>();
                    ModpackSystem.fetch.SaveCKANData(fileBytes);
                }
                break;

                case ModpackDataMessageType.MOD_LIST:
                {
                    if (!DarkMultiPlayerServer.AdminSystem.fetch.IsAdmin(client.playerName))
                    {
                        ConnectionEnd.SendConnectionEnd(client, "Kicked from the server, non admin " + client.playerName + " tried to upload modpack");
                        return;
                    }
                    if (Settings.settingsStore.modpackMode != ModpackMode.GAMEDATA)
                    {
                        ConnectionEnd.SendConnectionEnd(client, "Please set server modpackMode to GAMEDATA");
                        return;
                    }
                    DarkLog.Normal("Modpack uploaded from " + client.playerName);
                    string[] files = mr.Read <string[]>();
                    string[] sha   = mr.Read <string[]>();
                    ModpackSystem.fetch.HandleNewGameData(files, sha, client);
                }
                break;

                case ModpackDataMessageType.REQUEST_OBJECT:
                {
                    string[] sha256sums = mr.Read <string[]>();
                    ModpackSystem.fetch.HandleSendList(client, sha256sums);
                }
                break;

                case ModpackDataMessageType.RESPONSE_OBJECT:
                {
                    if (!DarkMultiPlayerServer.AdminSystem.fetch.IsAdmin(client.playerName))
                    {
                        ConnectionEnd.SendConnectionEnd(client, "Kicked from the server, non admin " + client.playerName + " tried to upload modpack");
                        return;
                    }
                    string sha256sum = mr.Read <string>();
                    if (mr.Read <bool>())
                    {
                        byte[] fileBytes = mr.Read <byte[]>();
                        DarkLog.Debug("Received object: " + sha256sum);
                        ModpackSystem.fetch.SaveModObject(fileBytes, sha256sum);
                    }
                    else
                    {
                        DarkLog.Normal("Failed to recieve: " + sha256sum);
                    }
                }
                break;

                case ModpackDataMessageType.MOD_DONE:
                {
                    if (!DarkMultiPlayerServer.AdminSystem.fetch.IsAdmin(client.playerName))
                    {
                        ConnectionEnd.SendConnectionEnd(client, "Kicked from the server, non admin " + client.playerName + " tried to upload modpack");
                        return;
                    }
                    //Has gamedata upload
                    if (mr.Read <bool>())
                    {
                        DarkLog.Debug("Mod control file updated");
                        byte[] newModControl = mr.Read <byte[]>();
                        File.WriteAllBytes(Server.modFile, newModControl);
                    }
                    ModpackSystem.fetch.HandleModDone();
                }
                break;
                }
            }
        }