public DMPGame(Settings dmpSettings, UniverseSyncCache universeSyncCache, ModWorker modWorker, ConnectionWindow connectionWindow, DMPModInterface dmpModInterface, ToolbarSupport toolbarSupport, OptionsWindow optionsWindow) { this.dmpSettings = dmpSettings; this.universeSyncCache = universeSyncCache; this.modWorker = modWorker; this.connectionWindow = connectionWindow; this.dmpModInterface = dmpModInterface; this.configNodeSerializer = new ConfigNodeSerializer(); this.posistionStatistics = new PosistionStatistics(); this.networkWorker = new NetworkWorker(this, dmpSettings, connectionWindow, modWorker, configNodeSerializer); this.adminSystem = new AdminSystem(dmpSettings); this.flagSyncer = new FlagSyncer(this, dmpSettings, networkWorker); this.lockSystem = new LockSystem(dmpSettings, networkWorker); this.groups = new Groups(this, networkWorker, dmpSettings); this.groupsWindow = new GroupsWindow(this, dmpSettings, groups); this.permissions = new Permissions(this, networkWorker, dmpSettings, groups); this.permissionsWindow = new PermissionsWindow(this, dmpSettings, groups, permissions, lockSystem); this.partKiller = new PartKiller(lockSystem); this.dynamicTickWorker = new DynamicTickWorker(this, networkWorker); this.kerbalReassigner = new KerbalReassigner(); this.vesselWorker = new VesselWorker(this, dmpSettings, modWorker, lockSystem, networkWorker, configNodeSerializer, dynamicTickWorker, kerbalReassigner, partKiller, posistionStatistics, permissions); this.scenarioWorker = new ScenarioWorker(this, vesselWorker, configNodeSerializer, networkWorker); this.playerStatusWorker = new PlayerStatusWorker(this, dmpSettings, vesselWorker, lockSystem, networkWorker, permissions); this.timeSyncer = new TimeSyncer(this, networkWorker, vesselWorker); this.warpWorker = new WarpWorker(this, dmpSettings, timeSyncer, networkWorker, playerStatusWorker); this.chatWorker = new ChatWorker(this, dmpSettings, networkWorker, adminSystem, playerStatusWorker); this.modpackWorker = new ModpackWorker(this, dmpSettings, modWorker, networkWorker, chatWorker, adminSystem); this.screenshotWorker = new ScreenshotWorker(this, dmpSettings, chatWorker, networkWorker, playerStatusWorker); this.vesselRecorder = new VesselRecorder(this, warpWorker, vesselWorker, networkWorker, dmpSettings); this.debugWindow = new DebugWindow(this, dmpSettings, timeSyncer, networkWorker, vesselWorker, dynamicTickWorker, warpWorker, vesselRecorder, posistionStatistics, optionsWindow); this.craftLibraryWorker = new CraftLibraryWorker(this, dmpSettings, networkWorker); this.asteroidWorker = new AsteroidWorker(this, lockSystem, networkWorker, vesselWorker); this.playerColorWorker = new PlayerColorWorker(dmpSettings, lockSystem, networkWorker); this.playerStatusWindow = new PlayerStatusWindow(this, dmpSettings, warpWorker, chatWorker, craftLibraryWorker, screenshotWorker, timeSyncer, playerStatusWorker, optionsWindow, playerColorWorker, groupsWindow, permissionsWindow); this.playerColorWorker.SetDependencies(playerStatusWindow); this.vesselWorker.SetDependencies(timeSyncer, asteroidWorker, chatWorker, playerStatusWorker); this.networkWorker.SetDependencies(timeSyncer, warpWorker, chatWorker, playerColorWorker, flagSyncer, partKiller, kerbalReassigner, asteroidWorker, vesselWorker, playerStatusWorker, scenarioWorker, dynamicTickWorker, craftLibraryWorker, screenshotWorker, toolbarSupport, adminSystem, lockSystem, dmpModInterface, universeSyncCache, vesselRecorder, groups, permissions, modpackWorker); //this.vesselPackedUpdater.SetVesselRecoder(this.vesselRecorder); optionsWindow.SetDependencies(this, networkWorker, playerColorWorker); groupsWindow.SetDependencies(playerStatusWorker); permissionsWindow.SetDependencies(playerStatusWorker); this.dmpModInterface.DMPRun(networkWorker); this.stopEvent.Add(this.chatWorker.Stop); this.stopEvent.Add(this.craftLibraryWorker.Stop); this.stopEvent.Add(this.debugWindow.Stop); this.stopEvent.Add(this.dynamicTickWorker.Stop); this.stopEvent.Add(this.flagSyncer.Stop); this.stopEvent.Add(this.kerbalReassigner.Stop); this.stopEvent.Add(this.playerColorWorker.Stop); this.stopEvent.Add(this.playerStatusWindow.Stop); this.stopEvent.Add(this.playerStatusWorker.Stop); this.stopEvent.Add(this.partKiller.Stop); this.stopEvent.Add(this.scenarioWorker.Stop); this.stopEvent.Add(this.screenshotWorker.Stop); this.stopEvent.Add(this.timeSyncer.Stop); this.stopEvent.Add(toolbarSupport.Stop); this.stopEvent.Add(optionsWindow.Stop); this.stopEvent.Add(this.vesselWorker.Stop); this.stopEvent.Add(this.warpWorker.Stop); this.stopEvent.Add(this.asteroidWorker.Stop); this.stopEvent.Add(this.vesselRecorder.Stop); this.stopEvent.Add(this.groups.Stop); this.stopEvent.Add(this.permissions.Stop); this.stopEvent.Add(this.groupsWindow.Stop); this.stopEvent.Add(this.permissionsWindow.Stop); this.stopEvent.Add(this.modpackWorker.Stop); }