public static CalculateHP ( int Index_ ) : void | ||
Index_ | int | |
Résultat | void |
public static void GetXP(int Index_, ulong exp, ulong sp) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_EXP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendLword(exp); writer.AppendLword(sp); writer.AppendByte(0); if (CheckIfNewLevel(Index_, exp)) { writer.AppendWord(Player.Stats[Index_].Attributes); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_LEVEL_UP); writer.AppendDword(Player.General[Index_].UniqueID); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Formula.CalculateHP(Index_); Formula.CalculateMP(Index_); STRUpdate(Index_); INTUpdate(Index_); } else { ServerSocket.Send(writer.getWorkspace(), Index_); } CheckIfNewSp(Index_, sp); HPUpdate(Index_, false); MPUpdate(Index_, false); OnStatPacket(Index_); DatabaseCore.WriteQuery("UPDATE characters SET experience='{0}',level = '{1}',sp = '{2}',skillpointbar = '{3}' WHERE name='{4}'", Player.Stats[Index_].Experience, Player.Stats[Index_].Level, Player.Stats[Index_].Skillpoints, Player.Stats[Index_].SkillpointBar, Player.General[Index_].CharacterName); }
public static void STRUpdate(int Index_) { Player.Stats[Index_].Attributes--; Player.Stats[Index_].Strength++; OnStatPacket(Index_); Formula.CalculateHP(Index_); HPUpdate(Index_, false); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_STR_UPDATE); writer.AppendByte(0x01); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void GetXP(int Index_, int ObjectIndex) { int xprate = 2, sprate = 2, goldrate = 2; Silkroad.Gold_ tmpGold = Silkroad.GetGoldDataByLevel(Monsters.General[ObjectIndex].Level); ulong sp = (ulong)random.Next(tmpGold.Skillpoints, tmpGold.Skillpoints + 25); ulong exp = Monsters.General[ObjectIndex].Exp; if (Player.Stats[Index_].Level < Monsters.General[ObjectIndex].Level) { exp = ((ulong)(Monsters.General[ObjectIndex].Level - Player.Stats[Index_].Level) * Monsters.General[ObjectIndex].Exp) * (ulong)xprate; } if (Player.Stats[Index_].Level > Monsters.General[ObjectIndex].Level) { exp = ((ulong)(Player.Stats[Index_].Level - Monsters.General[ObjectIndex].Level) / Monsters.General[ObjectIndex].Exp) * (ulong)xprate; if (exp == 0) { exp = 1; } } if (Player.Stats[Index_].Level == Monsters.General[ObjectIndex].Level) { exp = (Monsters.General[ObjectIndex].Exp * (ulong)xprate); } sp *= (ulong)sprate; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_EXP); writer.AppendDword(Monsters.General[ObjectIndex].UniqueID); writer.AppendLword(exp); writer.AppendLword(sp); writer.AppendByte(0); if (CheckIfNewLevel(Index_, exp)) { writer.AppendWord(Player.Stats[Index_].Attributes); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_LEVEL_UP); writer.AppendDword(Player.General[Index_].UniqueID); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Formula.CalculateHP(Index_); Formula.CalculateMP(Index_); STRUpdate(Index_); INTUpdate(Index_); } else { ServerSocket.Send(writer.getWorkspace(), Index_); } CheckIfNewSp(Index_, sp); HPUpdate(Index_, false); MPUpdate(Index_, false); OnStatPacket(Index_); DatabaseCore.WriteQuery("UPDATE characters SET experience='{0}',level = '{1}',sp = '{2}',skillpointbar = '{3}' WHERE name='{4}'", Player.Stats[Index_].Experience, Player.Stats[Index_].Level, Player.Stats[Index_].Skillpoints, Player.Stats[Index_].SkillpointBar, Player.General[Index_].CharacterName); uint goldamount = (uint)(tmpGold.Gold * goldrate); int ItemIndex = Item.ItemAmount; if (goldamount < 10000) { Item.General[ItemIndex].Pk2ID = 1; } else if (goldamount >= 10000 && goldamount <= 500000) { Item.General[ItemIndex].Pk2ID = 2; } else if (goldamount >= 500001) { Item.General[ItemIndex].Pk2ID = 3; } Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = 0; Item.General[ItemIndex].Durability = 0; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = goldamount; Item.Position[ItemIndex].XSector = Monsters.Position[ObjectIndex].XSector; Item.Position[ItemIndex].YSector = Monsters.Position[ObjectIndex].YSector; byte randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Monsters.Position[ObjectIndex].X + randomplace; Item.Position[ItemIndex].Z = Monsters.Position[ObjectIndex].Z; Item.Position[ItemIndex].Y = Monsters.Position[ObjectIndex].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Monsters.General[ObjectIndex].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); if (goldamount < 10000) { writer.AppendDword(1); } else if (goldamount >= 10000 && goldamount <= 500000) { writer.AppendDword(2); } else if (goldamount >= 500001) { writer.AppendDword(3); } writer.AppendDword(goldamount); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xDC72); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(5); writer.AppendDword(0); byte[] tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } }