Exemple #1
0
        public static void Run( ILauncher launcher, Node mainNode, IGameLooper gameLooper = null, Type gameTimeType = null )
        {
            Launcher = launcher;
            MainNode = mainNode;

            if ( gameLooper == null )
                GameLooper = new PlainGameLooper ();
            else
                GameLooper = gameLooper;

            int elapsedUpdateTimeStep = 0, elapsedDrawTimeStep = 0;
            int lastUpdateTimeStep = Environment.TickCount, lastDrawTimeStep = Environment.TickCount;

            GameTime updateGameTime, drawGameTime;
            if ( gameTimeType == null ) { updateGameTime = new GameTime (); drawGameTime = new GameTime (); }
            else { updateGameTime = Activator.CreateInstance ( gameTimeType ) as GameTime; drawGameTime = Activator.CreateInstance ( gameTimeType ) as GameTime; }

            thisThread = Thread.CurrentThread;

            launcher.Initialize ();
            Window.Show ();
            mainNode.Intro ();
            isRunningMode = true;
            GameLooper.Run (
                () =>
                {
                    if ( AudioDevice != null )
                        AudioDevice.Update ();

                    if ( elapsedUpdateTimeStep >= fixedUpdateTimeStep )
                    {
                        updateGameTime.Update ();
                        mainNode.Update ( updateGameTime );
                        elapsedUpdateTimeStep -= fixedUpdateTimeStep;
                    }
                    else
                    {
                        int temp = Environment.TickCount;
                        elapsedUpdateTimeStep += ( temp - lastUpdateTimeStep );
                        lastUpdateTimeStep = temp;
                    }
                },
                () =>
                {
                    if ( invokedMethod.Count > 0 )
                    {
                        foreach ( Action action in invokedMethod.ToArray () )
                        {
                            action ();
                            invokeSpinLock.Enter ();
                            invokedMethod.Remove ( action );
                            invokeSpinLock.Exit ();
                        }
                    }

                    if ( elapsedDrawTimeStep >= fixedDrawTimeStep )
                    {
                        drawGameTime.Update ();
                        mainNode.Draw ( drawGameTime );
                        elapsedDrawTimeStep -= fixedDrawTimeStep;
                    }
                    else
                    {
                        int temp = Environment.TickCount;
                        elapsedDrawTimeStep += ( temp - lastDrawTimeStep );
                        lastDrawTimeStep = temp;
                    }
                    Window.DoEvents ();
                },
                ref isRunningMode
            );

            mainNode.Outro ();
            launcher.Dispose ();
        }