public override void Intro( params object [] args ) { Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( FileSystemManager.ManifestFileSystem ) ); font = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 32 ); Add ( InputHelper.Instance ); base.Intro ( args ); }
public override void Intro( params object [] args ) { Contents = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); Contents.AddDefaultContentLoader (); Add ( new PlayerController () ); Add ( new BulletController () ); gameOverFont = Contents.Load<TrueTypeFont> ( "Resources/test.ttf", 64 ); timeStampFont = Contents.Load<TrueTypeFont> ( "Resources/test.ttf", 32 ); base.Intro ( args ); }
public override void Intro( params object [] args ) { contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); contentManager.AddDefaultContentLoader (); //Core.Launcher.InvokeInMainThread ( () => //{ titleFont = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 64 ); menuFont = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 24 ); //} ); logo = new Sprite ( contentManager.Load<ITexture2D> ( "Resources/Dodge/logo.png" ) ); logoWorld = new World2 (); base.Intro ( args ); }
public override void Intro( params object [] args ) { Core.Window.Title = "Simple Dodge"; Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; Add ( InputHelper.Instance ); InputHelper.IsKeyboardEnabled = true; Add ( SceneContainer = new SceneContainer ( new MenuScene () ) ); SceneContainer.SceneTransitor = new FadeTransitor (); contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); fpsFont = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 20 ); Add ( calc = new FpsCalculator () ); base.Intro ( args ); }
public override void Intro( params object [] args ) { Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); Texture2DContentLoader.AddDefaultDecoders (); AudioContentLoader.AddDefaultDecoders (); font = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 24 ); audio1 = contentManager.Load<IAudioBuffer> ( "Resources/Audio/audio1.ogg" ); //audio2 = contentManager.Load<IAudioBuffer> ( "Resources/Audio/audio2.flac" ); audio3 = contentManager.Load<IAudioBuffer> ( "Resources/Audio/audio3.ogg" ); Add ( InputHelper.Instance ); base.Intro ( args ); }
public override void Intro( params object [] args ) { Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; Core.Window.Title = "Information Viewer"; contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); font = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 24 ); font.IsPrerenderMode = true; Add ( InputHelper.Instance ); infoText = string.Format ( @"Platform Type: {0} Platform Version: {1} Machine Unique ID: {2} User Name: {3} Base Renderer: {4} Renderer Version: {5} Shader Version: {6} Device Vendor: {7} Maximum Anisotropic Level: {8} Is Support Geometry Shader: {9} ==Available Resolutions == {10}", Core.Launcher.PlatformInformation.PlatformType, Core.Launcher.PlatformInformation.PlatformVersion, Core.Launcher.PlatformInformation.MachineUniqueIdentifier, Core.Launcher.PlatformInformation.UserName, Core.GraphicsDevice.Information.BaseRenderer, Core.GraphicsDevice.Information.RendererVersion, Core.GraphicsDevice.Information.ShaderVersion, Core.GraphicsDevice.Information.DeviceVendor, Core.GraphicsDevice.Information.MaximumAnisotropicLevel, Core.GraphicsDevice.Information.IsSupportGeometryShader, ConvertToString ( Core.GraphicsDevice.Information.AvailableScreenResolutions ) ); base.Intro ( args ); }
public override void Intro( params object [] args ) { Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); contentManager.AddDefaultContentLoader (); Texture2DContentLoader.AddDefaultDecoders (); sprite = contentManager.Load<Sprite> ( "Resources/test.jpg", Color.Magenta ); font = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 24 ); animate = new Animate ( TimeSpan.FromSeconds ( 4 ), 400 ); loopAnimate = new Animate ( TimeSpan.FromSeconds ( 4 ), 400 ) { IsLoopingMode = true }; loopAnimate.Start (); Add ( InputHelper.Instance ); world = new World2 (); base.Intro ( args ); }
public FontNode( Font font ) { this.font = font; }