protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GameProcessor.Draw(gameTime, SpriteBatch); base.Draw(gameTime); }
protected override void LoadContent() { GameProcessor.LoadContent(this); SpriteBatch = new SpriteBatch(GraphicsDevice).DisposeWith(instanceDisposer); ParticleManager.LoadContent(this); }
protected override void Update(GameTime gameTime) { GameProcessor.Update(gameTime); if (InputHandler.KeyPressed(Keys.F1) || InputHandler.ButtonPressed(Buttons.Start, PlayerIndex.One)) { Config.FullScreen = !Config.FullScreen; Graphics.IsFullScreen = Config.FullScreen; Graphics.ApplyChanges(); } base.Update(gameTime); }