private void Display() { Database.Database.Type?typeDamage = null; Database.Database.Type?typeHeal = null; Database.Database.Type?typeMana = null; Database.Database.Type?lastType = null; if ((bool)Damage.IsChecked) { typeDamage = Database.Database.Type.Damage; lastType = typeDamage; } if ((bool)Heal.IsChecked) { typeHeal = Database.Database.Type.Heal; lastType = typeHeal; } if ((bool)Mana.IsChecked) { typeMana = Database.Database.Type.Mana; lastType = typeMana; } if (lastType == null) { typeMana = Database.Database.Type.Mana; typeHeal = Database.Database.Type.Heal; typeDamage = Database.Database.Type.Damage; } else { if (typeDamage == null) { typeDamage = lastType; } if (typeHeal == null) { typeHeal = lastType; } if (typeMana == null) { typeMana = lastType; } } Skills.Items.Clear(); var beginTime = _skills.Min(x => x.Time); foreach (var skill in _skills.Where(x => x.Type == typeDamage || x.Type == typeHeal || x.Type == typeMana).OrderByDescending(x => x.Time)) { var log = new SkillLog(); log.Update(skill, _received, beginTime); Skills.Items.Add(log); } }
public SkillsLog(IEnumerable <Database.Structures.Skill> skills, bool received) { InitializeComponent(); //ContentWidth = 900; if (skills == null) { return; } foreach (var skill in skills.OrderByDescending(x => x.Time)) { var log = new SkillLog(); log.Update(skill, received); Skills.Items.Add(log); } }
private void Display() { Database.Database.Type? typeDamage = null; Database.Database.Type? typeHeal = null; Database.Database.Type? typeMana = null; Database.Database.Type? lastType = null; if ((bool)Damage.IsChecked) { typeDamage = Database.Database.Type.Damage; lastType = typeDamage; } if ((bool)Heal.IsChecked) { typeHeal = Database.Database.Type.Heal; lastType = typeHeal; } if ((bool)Mana.IsChecked) { typeMana = Database.Database.Type.Mana; lastType = typeMana; } if (lastType == null) { typeMana = Database.Database.Type.Mana; typeHeal = Database.Database.Type.Heal; typeDamage = Database.Database.Type.Damage; } else { if (typeDamage == null) { typeDamage = lastType; } if (typeHeal == null) { typeHeal = lastType; } if (typeMana == null) { typeMana = lastType; } } Skills.Items.Clear(); var beginTime = _skills.Min(x => x.Time); foreach (var skill in _skills.Where(x => x.Type == typeDamage || x.Type == typeHeal || x.Type == typeMana ).OrderByDescending(x => x.Time)) { var log = new SkillLog(); log.Update(skill, _received, beginTime); Skills.Items.Add(log); } }