public BigArray <float> GenerateMissingFrame(int frequency) { int frameSize = frameSizes[frequency * 1000]; codecWrapper codec = encoders[frequency * 1000]; short[] decodedFrame16Bit = TempArray <short> .Obtain(frameSize * 4); int decoded = codec.decoder.Decode(null, 0, 0, decodedFrame16Bit, 0, true); if (tempOutputArray.Length != decoded) { tempOutputArray.Resize(decoded); } for (int i = 0; i < decoded; i++) { float val = (float)decodedFrame16Bit[i]; val /= short.MaxValue; tempOutputArray[i] = val; } TempArray <short> .Release(decodedFrame16Bit); return(tempOutputArray); }
public BigArray <float> DecodeFrame(VoicePacketWrapper data) { int frameSize = frameSizes[data.Frequency * 1000]; codecWrapper codec = encoders[data.Frequency * 1000]; short[] decodedFrame16Bit = TempArray <short> .Obtain(frameSize * 4); int decoded = codec.decoder.Decode(data.RawData, 0, data.RawData.Length, decodedFrame16Bit, 0, false); if (tempOutputArray.Length != decoded) { tempOutputArray.Resize(decoded); } for (int i = 0; i < decoded; i++) { float val = (float)decodedFrame16Bit[i]; val /= short.MaxValue; tempOutputArray[i] = val; } TempArray <short> .Release(decodedFrame16Bit); return(tempOutputArray); }
/// <summary> /// For internal use only. /// </summary> // @private internal T[] ToTempArray() { var result = TempArray <T> .Obtain(this.count); Array.Copy(items, 0, result, 0, this.count); return(result); }
public void BufferAudio(BigArray <float> audioData) { if (GetComponent <AudioSource>() == null) { return; } float[] temp = TempArray <float> .Obtain(audioData.Length); audioData.CopyTo(0, temp, 0, audioData.Length * 4); if (Equalize) { float maxAmp = AudioUtils.GetMaxAmplitude(temp); targetGain = TargetEqualizeVolume / maxAmp; if (targetGain > MaxEqualization) { targetGain = MaxEqualization; } if (targetGain < currentGain) { currentGain = targetGain; } AudioUtils.ApplyGain(temp, currentGain); } playClip.SetData(temp, writeHead); TempArray <float> .Release(temp); writeHead += audioData.Length; totalWritten += audioData.Length; writeHead %= playClip.samples; if (!GetComponent <AudioSource>().isPlaying) { delayForFrames--; if (delayForFrames <= 0) { GetComponent <AudioSource>().Play(); } } }
public VoicePacketWrapper?GetNextEncodedFrame(int frequency) { int frameSize = frameSizes[frequency]; codecWrapper codec = encoders[frequency]; float[] chunk = TempArray <float> .Obtain(frameSize); bool chunkAvailable = chunkBuffer.RetrieveChunk(chunk); if (!chunkAvailable) { TempArray <float> .Release(chunk); return(null); } tempPacketWrapper = new VoicePacketWrapper(); tempPacketWrapper.Frequency = (byte)(frequency / 1000); short[] audio16bit = TempArray <short> .Obtain(frameSize); for (int i = 0; i < frameSize; i++) { float val = chunk[i] * short.MaxValue; audio16bit[i] = (short)val; } TempArray <float> .Release(chunk); byte[] buffer = TempArray <byte> .Obtain(audio16bit.Length * 2); int encoded = codec.encoder.Encode(audio16bit, 0, frameSize, buffer, 0, buffer.Length); TempArray <short> .Release(audio16bit); tempPacketWrapper.RawData = new byte[encoded]; System.Buffer.BlockCopy(buffer, 0, tempPacketWrapper.RawData, 0, encoded); TempArray <byte> .Release(buffer); return(tempPacketWrapper); }
void Update() { if (!Microphone.IsRecording(device) || recordedAudio == null) { return; } float[] tempArray = TempArray <float> .Obtain(ChunkSize); // in case of recompile if (resampleBuffer == null) { resampleBuffer = new BigArray <float>(ChunkSize, 0); } int readPosition = Microphone.GetPosition(device); if (readPosition >= (prevReadPosition + ChunkSize)) { while (readPosition >= (prevReadPosition + ChunkSize)) { if (canTalk()) { recordedAudio.GetData(tempArray, prevReadPosition); if (exceedsVolumeThreshold(tempArray)) { resample(tempArray); bufferReady(resampleBuffer, this.recordingFrequency); } } prevReadPosition += ChunkSize; } } else if (prevReadPosition > readPosition) { var endReadPos = readPosition + recordedAudio.samples; var diff = endReadPos - prevReadPosition; while (diff >= ChunkSize) { if (canTalk()) { recordedAudio.GetData(tempArray, prevReadPosition); if (exceedsVolumeThreshold(tempArray)) { resample(tempArray); bufferReady(resampleBuffer, this.recordingFrequency); } } prevReadPosition += ChunkSize; if (prevReadPosition >= recordedAudio.samples) { prevReadPosition -= recordedAudio.samples; break; } endReadPos = readPosition + recordedAudio.samples; diff = endReadPos - prevReadPosition; } } TempArray <float> .Release(tempArray); }