public Terrain(DagonGame game, int width, int length)
        {
            _basicEffect = new BasicEffect(game.GraphicsDevice) { TextureEnabled = true};

            if (game.Settings.EnableDefaultLighting)
            {
                _basicEffect.EnableDefaultLighting();
                _basicEffect.PreferPerPixelLighting = true;
            }

            _basicEffect.FogEnabled = true;
            _basicEffect.FogStart = game.Settings.RangeOfVisibility / 3f;
            _basicEffect.FogEnd = game.Settings.RangeOfVisibility;
            _basicEffect.FogColor = game.World.SkyColor.ToVector3();

            //_basicEffect.

            _game = game;

            _hightMap = new float[width + 1][];

            var random = new Random(DateTime.Now.Millisecond);

            for (int i = 0; i < width + 1; i++)
            {
                _hightMap[i] = new float[length + 1];

                for (int j = 0; j < length + 1; j++)
                {
                    _hightMap[i][j] = (float)(random.NextDouble() / 4);
                }
            }

            vertexData = new VertexPositionNormalTexture[_hightMap.Length * _hightMap[0].Length * 2 * 3];

            var index = 0;
            //TODO make map width*length size
            for (int i = 0; i < width-1; i++)
            {
                for (int j = 0; j < length-1; j++)
                {
                    vertexData[index] = CreateVertex(i, j, new Vector2(0, 0));
                    index++;
                    vertexData[index] = CreateVertex(i + 1, j, new Vector2(1, 0));
                    index++;
                    vertexData[index] = CreateVertex(i, j + 1, new Vector2(0, 1));
                    index++;

                    vertexData[index] = CreateVertex(i + 1, j, new Vector2(1, 0));
                    index++;
                    vertexData[index] = CreateVertex(i + 1, j + 1, new Vector2(1, 1));
                    index++;
                    vertexData[index] = CreateVertex(i, j + 1, new Vector2(0, 1));
                    index++;
                }
            }
        }
Exemple #2
0
 public Box(DagonGame game)
 {
     _basicEffect = new BasicEffect(game.GraphicsDevice) { VertexColorEnabled = true };
     _game = game;
 }