/// <summary>
 /// 1-8
 /// Handles translation / rotation type actions.
 /// </summary>
 public static void Move(GameObject triggerObj, DaggerfallAction thisAction)
 {
     if (thisAction.CurrentState == ActionState.Start)
     {
         thisAction.CurrentState = ActionState.PlayingForward;
         thisAction.TweenToEnd(thisAction.Duration);
     }
     else if (thisAction.CurrentState == ActionState.End)
     {
         thisAction.CurrentState = ActionState.PlayingReverse;
         thisAction.TweenToStart(thisAction.Duration);
     }
 }
 /// <summary>
 /// 1-8
 /// Handles translation / rotation type actions.  
 /// </summary>
 public static void Move(GameObject obj, DaggerfallAction thisAction)
 {
     if (thisAction.CurrentState == ActionState.Start)
     {
         thisAction.CurrentState = ActionState.PlayingForward;
         thisAction.TweenToEnd(thisAction.Duration);
     }
     else if (thisAction.CurrentState == ActionState.End)
     {
         thisAction.CurrentState = ActionState.PlayingReverse;
         thisAction.TweenToStart(thisAction.Duration);
     }
 }