public void SetDaggerfallPopupStyle(PopupStyle style, Panel panel)
        {
            // Do nothing if DaggerfallUnity path not valid
            if (!DaggerfallUnity.Instance.IsPathValidated)
                return;

            panel.BackgroundTexture = null;
            panel.BackgroundColor = Color.clear;

            if (style == PopupStyle.Parchment)
            {
                LoadDaggerfallParchmentTextures();
                panel.SetBorderTextures(
                    daggerfallParchmentTextures[0],
                    daggerfallParchmentTextures[1],
                    daggerfallParchmentTextures[2],
                    daggerfallParchmentTextures[3],
                    daggerfallParchmentTextures[4],
                    daggerfallParchmentTextures[5],
                    daggerfallParchmentTextures[6],
                    daggerfallParchmentTextures[7],
                    daggerfallParchmentTextures[8],
                    globalFilterMode);
            }

            panel.SetMargins(Margins.All, 16);
        }