//attack method public void attack(dino dinoBeingAttacked) { // lower the 'health' dinoBeingAttacked.health -= 10; powerlevel--; dino health--; dino attackPower--; string DinoAttack = 5; dino attackPower = 10; dino energy = 2; dino health = 3; }
public void Populateherd() { //instantiate three robot objects //for loop or just create them on three separate lines //list add method //when instantiating a new object: //assign values to your robot member variables dino newdino1 = new dino(); dino newdino2 = new dino(); dino newdino3 = new dino(); herdtFleet.Add(newdino1); herdtFleet.Add(newdino2); herdtFleet.Add(newdino3); }