Exemple #1
0
        /// <summary>
        /// Gets the color of the ward circle.
        /// </summary>
        /// <param name="w">The ward.</param>
        /// <returns></returns>
        private static Color GetWardColor(WardTypeWrapper w)
        {
            var colour = Color.Chartreuse;

            switch (w.WardType)
            {
            case WardType.Green:
                colour = Color.Chartreuse;
                break;

            case WardType.Pink:
                colour = Color.DarkMagenta;
                break;

            case WardType.Trinket:
            case WardType.TrinketUpgrade:
                colour = Color.Yellow;
                break;

            case WardType.TeemoShroom:
            case WardType.ShacoBox:
                colour = Color.DarkRed;
                break;
            }
            return(colour);
        }
Exemple #2
0
 /// <summary>
 /// Gets the color of the ward circle.
 /// </summary>
 /// <param name="w">The ward.</param>
 /// <returns></returns>
 private static Color GetWardColor(WardTypeWrapper w)
 {
     var colour = Color.Chartreuse;
     switch (w.WardType)
     {
         case WardType.Green:
             colour = Color.Chartreuse;
             break;
         case WardType.Pink:
             colour = Color.DarkMagenta;
             break;
         case WardType.Trinket:
         case WardType.TrinketUpgrade:
             colour = Color.Yellow;
             break;
         case WardType.TeemoShroom:
         case WardType.ShacoBox:
             colour = Color.DarkRed;
             break;
     }
     return colour;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="Ward"/> class.
 /// </summary>
 /// <param name="wrapper">The wrapper.</param>
 public Ward(WardTypeWrapper wrapper)
 {
     WardTypeW = wrapper;
     CreateRenderObjects();
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="Ward"/> class.
 /// </summary>
 /// <param name="wrapper">The wrapper.</param>
 public Ward(WardTypeWrapper wrapper)
 {
     WardTypeW = wrapper;
     CreateRenderObjects();
 }