public override void Rotate(double angle) { double oldX; double oldY; oldX = X0; oldY = Y0; X0 = (oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))); Y0 = (oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))); oldX = X1; oldY = Y1; X1 = (oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))); Y1 = (oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))); oldX = X2; oldY = Y2; X2 = (oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))); Y2 = (oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))); oldX = X3; oldY = Y3; X3 = (oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))); Y3 = (oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))); }
public override void Rotate(double angle) { double oldX; double oldY; oldX = X0; oldY = Y0; X0 = (oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))); Y0 = (oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))); }
public override void Rotate(double angle) { double oldX; double oldY; oldX = X0; oldY = Y0; X0 = (oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))); Y0 = (oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))); StartAngle += angle; EndAngle += angle; StartAngle = Math.Round(StartAngle, 2); EndAngle = Math.Round(EndAngle, 2); }
public override void Rotate(double angle) { double oldX; double oldY; oldX = X0; oldY = Y0; X0 = Math.Round((oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))), PRECISION); Y0 = Math.Round((oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))), PRECISION); oldX = X1; oldY = Y1; X1 = Math.Round((oldX * Math.Cos(CGlobals.DTR(angle))) - (oldY * Math.Sin(CGlobals.DTR(angle))), PRECISION); Y1 = Math.Round((oldX * Math.Sin(CGlobals.DTR(angle))) + (oldY * Math.Cos(CGlobals.DTR(angle))), PRECISION); }
public override void ReadGroupCodes() { foreach (CGroupCode gc in GroupCodeList) { if (gc.Code == 10) { X0 = CGlobals.ConvertToDouble(gc.Value); } else if (gc.Code == 20) { Y0 = CGlobals.ConvertToDouble(gc.Value); } else if (gc.Code == 30) { Z0 = CGlobals.ConvertToDouble(gc.Value); } else if (gc.Code == 40) { Radius = CGlobals.ConvertToDouble(gc.Value); } else if (gc.Code == 50) { // In Degrees? StartAngle = CGlobals.ConvertToDouble(gc.Value); } else if (gc.Code == 51) { // In Degrees? EndAngle = CGlobals.ConvertToDouble(gc.Value); } } m_ArcStartPointX = X0 + (Radius * Math.Sin(CGlobals.DTR(StartAngle))); m_ArcStartPointY = Y0 + (Radius * Math.Cos(CGlobals.DTR(StartAngle))); m_ArcEndPointX = X0 + (Radius * Math.Sin(CGlobals.DTR(EndAngle))); m_ArcEndPointY = Y0 + (Radius * Math.Cos(CGlobals.DTR(EndAngle))); }