/// <summary>
		/// 初始导演类
		/// </summary>
		/// <returns>是否初始化成功</returns>
		public bool Init()
		{
			try
			{
				//预设参数
				PresentParameters pp = new PresentParameters();
				pp.Windowed = true;
				pp.SwapEffect = SwapEffect.Discard;

				//创建设备
				d3dDevice = new Microsoft.DirectX.Direct3D.Device(
					0,
					Microsoft.DirectX.Direct3D.DeviceType.Hardware,
					this,
					CreateFlags.SoftwareVertexProcessing,
					pp
				);

				//input设备
				kbDevice = new Microsoft.DirectX.DirectInput.Device(SystemGuid.Keyboard);
				kbDevice.SetCooperativeLevel(this, CooperativeLevelFlags.NonExclusive | CooperativeLevelFlags.Background);
				kbDevice.Acquire();

				//if (instance != null) return false;
				instance = this;

				//设置每帧时间间隔
				PerFrameTick = 1000.0f / 60;
				
				return true;
			}
			catch (DirectXException e)
			{
				ErrorReport.New(e);
				return false;
			}


		}
		static void Main(string[] args)
		{
			using (Director director = new Director())
			{
				
				if (!director.Init())
				{
					ErrorReport.New("初始化DirectX失败!");
					return;
				}

				director.Show();

				AnimationLoader.aaa();

				TimerUtils.Init();
				while (director.Created)
				{
					director.Play();
					Application.DoEvents();
				}
			}
		}
		/// <summary>
		/// 退出程序
		/// </summary>
		public void Exit()
		{
			currentScene.Dispose();
			d3dDevice.Dispose();
			instance = null;
			this.Dispose();
			this.Close();
		}