Exemple #1
0
        /// <summary>
        /// Calibration objective function:
        /// squared difference between black caps and Pelsser caps.
        /// </summary>
        /// <param name='x'>
        /// The tested [alpha, sigma] vector.
        /// </param>
        /// <returns>
        /// A scalar containing the sum of squared differences between
        /// black Caps and the Pelsser Caps.
        /// </returns>
        public double Obj(DVPLI.Vector x)
        {
            SquaredGaussianModel model = Assign(this.project, x);

            try
            {
                Matrix caps = this.caplet.PGSMCaplets(model, this.capMaturity, this.fwd, this.capK, this.deltaK, this.capMat);
                double sum  = 0;
                for (int r = 0; r < caps.R; r++)
                {
                    for (int c = 0; c < caps.C; c++)
                    {
                        if (this.blackCaps[r, c] != 0.0)
                        {
                            sum += Math.Pow(caps[r, c] - this.blackCaps[r, c], 2);
                        }
                    }
                }

                double penalty = 100 * PelsserConstraint(this.project, x, 50).Norm();

                return(Math.Sqrt(sum / (caps.R * caps.C)) + penalty);
            }
            catch (Exception)
            {
                return(1000 * x.Norm(NormType.L2));
            }
        }
Exemple #2
0
        public override double Obj(DVPLI.Vector x)
        {
            double kappa = x[0];
            double theta = x[1];
            double sigma = x[2];
            double rho   = x[3];
            double v0    = x[4];

            if (displayObjInfo)
            {
                Console.WriteLine(".");
            }

            var paths = SimulateScenariosMT(s0, v0, kappa, theta, sigma, rho, Math.Min(this.matBound[1], this.cpmd.Maturity[Range.End]));

            if (displayObjInfo)
            {
                Console.WriteLine("Average Underlying Scenario");
                int Z = paths.Length;    // number of time steps
                int J = paths[0].Length; //number of realizations.
                //display average path
                for (int z = 0; z < Z; z++)
                {
                    double avg = 0;
                    for (int j = 0; j < J; j++)
                    {
                        avg += paths[z][j];
                    }
                    avg /= J;

                    Console.WriteLine((z * dt) + "\t" + avg);
                }
            }


            double sum   = 0;
            int    count = 0;


            for (int i = 0; i < this.cpmd.Maturity.Length; i++)
            {
                double maturity = this.cpmd.Maturity[i];
                if (maturity < matBound[0] || maturity > matBound[1])
                {
                    continue;
                }

                for (int j = 0; j < this.cpmd.Strike.Length; j++)
                {
                    double strike = this.cpmd.Strike[j];
                    if (strike < strikeBound[0] * s0 || strike > strikeBound[1] * s0)
                    {
                        continue;
                    }

                    if (calibrateOnCallOptions)
                    {
                        if (this.cpmd.CallPrice[i, j] > s0 * optionThreshold)
                        {
                            if (cpmd.CallVolume[i, j] > 0)
                            {
                                double call = CallPrice(paths, strike, maturity);
                                sum += this.callWeight[i, j] * System.Math.Pow(this.cpmd.CallPrice[i, j] - call, 2.0);
                                count++;
                            }
                        }
                    }

                    if (calibrateOnPutOptions)
                    {
                        if (cpmd.PutPrice != null)
                        {
                            if (cpmd.PutPrice[i, j] > s0 * optionThreshold)
                            {
                                if (cpmd.PutVolume[i, j] > 0)
                                {
                                    double put = PutPrice(paths, strike, maturity);

                                    sum += this.putWeight[i, j] * System.Math.Pow(cpmd.PutPrice[i, j] - put, 2.0);
                                    count++;
                                }
                            }
                        }
                    }
                }
            }
            double p = 0;

            //Frees memory
            for (int i = 0; i < paths.Length; i++)
            {
                paths[i].Dispose();
            }


            if (this.useFellerPenalty)
            {
                p += this.FellerPenalty(x);
            }

            if (double.IsNaN(sum) || double.IsInfinity(sum))
            {
                return(p + 10e5 * x.Norm());
            }
            return(p + Math.Sqrt(sum / this.totalVolume) / s0 * 100);
        }